Here you go.

Here you go.

Looks like sector 13 now also has Deep-Blue Clusters:

so... motes anyone?
I nearly fell out of my chair when I saw this result... holy!

 
			
			
				just kidding, found it :3
Last edited by MeridaQ; 01-08-2016 at 05:09 PM.
idk, all that retrieval makes no sense imo. My crap ships with low retrieval often come back with way more sutff than my fore+astcastle tatanoras
crap ship B rating = 16 control IV materia
"perfect" ship S rating = always less than 10 control IVs >_>

 
			
			
				I don't know if everyone already know it but I have a nice road for craft materia that i'sn't listed in first post.
Range 98: Sector 7>17>13.
Work well with the "Frugal Flier"
You can obtain 1x Craft materia III and 2x Craft materia IV.
I just share it if someone care. o/
Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
twitch.tv/jeycht
I want to maximize the retrieval of Crafting IV's Materia from all 4 of my Airships, from the end-game builds I feel that the Treasure Hunter is the best build, I don't mind building all of my Airships the same if they can consistently visit Sector 13 & 17 and bring back some good IV's

 
			
			
				Imo the best build can travel to 13 & 17 in 57hrs.



 
			
			
				Since I'm the only one in my FC who sends out airships and I'm unable to log into game for ~16 hour stretches between sleep and work, I find the best build+routes are ones that wind up multiples of 24 hours. Otherwise, the ship ends up sitting there for a long time doing nothing rather often. Currently considering redesigning all of my ships around this idea...
What I've been doing though until then is sending two out just 13->17, and the third one to semi-random sectors looking for other items (mostly shrub seedlings, 'cause topiaries). The last one sits at home and looks pretty so people can run diadem HM. I'm tempted to see if I can finagle a useful ~20 hour trip for that ship so there can be a window of time that people can run diadem, so people can still run it but the ship isn't being useless otherwise.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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 Originally Posted by Kalia
 Originally Posted by Kalia
					

 
			
 
			
 
			