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Thread: Airship Guide

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  1. #1
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70


    Seems like Sector 19 also gives you Hard mode Diadem as well.
    (0)
    Suirieko Mizukoshi of Excalibur Lamia


  2. #2
    Player
    Malakai's Avatar
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    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Been trying to soley farm motes with our airships since day after patch when they were discovered. Airships usually takes a day and a half to do their trips. Here are the results.

    Airship 1: survey 104, retrieval 86, favor 100 - has yet to bring back motes from sectors 6, 13, and 17, out of 10 tries
    Airship 2: survey 114, retrieval 104, favor 118 - has yet to bring back motes from sectors 6, 13, and 17, out of 10 tries
    Airship 4: survey 124, retrieval 122, favor 126 - has obtained 5 motes from 1 trip to sector 6. Yet to acquire motes from 13 and 17, out of 8 tries

    So I'm not sure if RNG is just horrid crap as usual (like with retainer ventures and minions), or if you need a certain # of survey/favor in order to have a slim chance at getting these, or if SE changed the RNG factor to obtaining all the things overall. There's rarely any on the MB and not many mog homes either, maybe about 6 or 7 total in all the wards in all 3 cities. Mainly getting deep-blue crystals, empty crystals/clay, chemically treated chimera hides, and rarely some materia from these trips.
    Have noticed wind factors vary in what's obtained; No wind = A few items (mainly junk like empty crystals/clay) + low quantity, High winds = better loot (HQ materials and materia) + higher quantity, Turbulent/Violent winds = junk items + low quantity (pretty much the same as no wind.).
    (0)

  3. #3
    Player
    Portley's Avatar
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    Sep 2015
    Posts
    9
    Character
    Portley Silvein
    World
    Exodus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Malakai View Post
    No wind = A few items (mainly junk like empty crystals/clay) + low quantity, High winds = better loot (HQ materials and materia) + higher quantity, Turbulent/Violent winds = junk items + low quantity (pretty much the same as no wind.).
    I found the same thing when looking at logged data. Its weird, you would think it would be something like:

    No wind = most favorable collection condition
    high wind = medium favorable collection condition
    violent turbulence = least favorable collection condition

    in reality the logs say high wind tends to give the most items followed by no wind and then violent turbulence being a huge penalty to qty collected
    (0)

  4. #4
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    My FC's Poverty Airship with stats:
    Surveillance 100
    Retrieval 100
    Speed 100
    Range 86
    Favor 104

    Brought back 3 motes today from sector 13, it also experienced high wind, and then experienced violent turbulence right after getting the motes.
    (1)

  5. #5
    Player
    Dezwaan's Avatar
    Join Date
    Jun 2014
    Posts
    37
    Character
    Kaladin Stormbless
    World
    Balmung
    Main Class
    Marauder Lv 70
    Unlocked HM today going from sector 17 to 18 (Sector 17 unlocked it).

    Seems it is any level 50 sector has the chance to unlock the diadem.
    (0)

  6. #6
    Player
    BonzaiFerroni's Avatar
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    Oct 2013
    Posts
    171
    Character
    Bonzai Ferroni
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Nyalia, have we run any analyses on whether wind condition or any stat is correlated with rarity/desirability of the item? Seems it is a popular theory! It is hard to gauge that variable, rarity/desirability. We could think of things like crystals and common airship mats to be on the low end and things like dravanian motes, shrub seedling, etc. to be on the high end.
    (0)

  7. #7
    Player
    Lirum_Shalquoir's Avatar
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    Dec 2015
    Posts
    2
    Character
    Lirum Shalquoir
    World
    Behemoth
    Main Class
    Carpenter Lv 70
    Some quick data I gathered about repairing.

    (1)

  8. #8
    Player
    Arcticharm's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    U'hnun Darskand
    World
    Coeurl
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lirum_Shalquoir View Post
    Some quick data I gathered about repairing.

    This is awesome, I'm glad someone has been diligent enough to do this (I totally mentioned it way back and have been too lazy to do it myself)
    (0)

  9. #9
    Player
    Baa's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Reyndir Elyssa
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Sectors 17 and 18 have Cassia logs now.

    Sector 17



    Sector 18
    (1)

  10. #10
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    The main spreadsheet has been updated to allow the new items to be added. Please feel free to go back to using it, if you'd like.

    The new items I've heard about are Dinosaur Leather, Wind Silk, Dravanian Mote, Oriental Grass, Potter's Stone, and Unaspected Crystal. (Now if only they added Duskborne Aethersand so we could make grade 3 wheels in sufficient quantities...) I've added the items to every sector temporarily so they appear in the dropdowns. I'll replace that with the actual lists once they are more known.

    Also, it seems that Deep Color Crystals can be found in sectors SC02-SC10 with colors alternating as usual, and Deep Color Clusters can be found in sectors SC11-SC22, with the colors alternating as usual. I have added Cassia Logs to SC17-SC22, though they have only been confirmed in SC17 and SC18.

    And, airship experience was increased by about 43% across the board, rounded to the nearest multiple of 10, or something like that. Regardless, the exp charts in the main spreadsheet have been updated with the new, correct values (and the old exp values for old log entries have been replaced by static numbers so they don't all come up as wrong).

    I've removed Grade 2 materia from the "reported elsewhere" list. It's just so rare, and no one cares about it.


    Thanks so much to whomever continued reporting with the spreadsheet despite it being out of date. Those logs were very helpful in figuring out the new exp values and what existing items were added to places where they didn't appear before.


    If anyone would like to take over spreadsheet editing for me for accommodating major changes like this, please let me know. I really don't have the time anymore. Being a mom is hard. I really only log in to garden and send out airships these days.
    (3)
    Last edited by Nyalia; 12-08-2015 at 07:05 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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