This might have already been asked, but can I not send more than 2 ships out to 50+ zones? I've got my first and second in sector 18, but it won't let my 3rd go to 17+. It's definitely level 50, Invincible II all apart fron an Enterprise forecastle. Plenty of tanks too.
Last edited by Myrna; 10-05-2015 at 10:41 PM. Reason: Brain workey
The letter grade shown is just based on the sector rating you received from the last sector you visited. Abysmal = C or B, Substandard = B or sometimes A, Satisfactory = A or rarely S, Decent = S or very rarely SS, Outstanding = SS. Only the last sector matters for the letter. But, as others have said, that letter means/does nothing.
But, if you do want to get higher letter grades for some reason, there are two things you can do. First, your per-sector rating goes up on average as your Favor stat goes up. Second, your per-sector rating goes down as you visit later sectors. Your best chance to get an SS rating would be to visit sector 01 last with a Tatanora Forecastle. Your worst chance would be to visit sector 16 with a Bronco Forecastle, or sector 22 with an Enterprise Forecastle (you need at least 90 surveillance to visit sectors 17-22). So either raise your Favor, or go to earlier sectors, or both.
Sectors 13 and 14 unlock from 11. Sector 16 unlocks from 12. Other than that, it's pure RNG.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Switch the Enterprise to another part - i'd suggest Rigging, you wont notice the speed much but all other stats climb to or over 100~
Spill the blood of lala maidens and use it to paint on your airship.
Besides that: Good luck with RNGesus! :/
1,2 - coordinates for the sector, i.e. sector 1 is at (371,831) with (0,0) being the top left of the mapCode:Sea of Clouds 01 371 831 1 1 180 13 0 0 0 0 7416 Sea of Clouds 02 615 800 1 1 180 13 0 0 0 0 7416 Sea of Clouds 03 156 800 4 1 180 13 0 0 0 0 19467 Sea of Clouds 04 787 834 7 1 180 13 0 0 0 0 32630 Sea of Clouds 05 492 720 10 2 360 13 0 0 0 0 53089 Sea of Clouds 06 334 653 14 2 360 13 0 0 0 0 71749 Sea of Clouds 07 587 645 17 2 360 13 0 0 0 0 82762 Sea of Clouds 08 516 544 20 3 540 13 0 0 0 0 102243 Sea of Clouds 09 380 493 24 3 540 13 0 0 0 0 122364 Sea of Clouds 10 721 629 27 3 540 13 0 0 0 0 140162 Sea of Clouds 11 185 567 30 4 720 13 0 0 0 0 162062 Sea of Clouds 12 906 642 34 4 720 13 0 0 0 0 184287 Sea of Clouds 13 202 434 37 4 720 13 0 0 0 0 204310 Sea of Clouds 14 77 689 40 5 900 13 0 0 0 0 236593 Sea of Clouds 15 103 348 44 5 900 13 0 0 0 0 261553 Sea of Clouds 16 886 445 47 5 900 13 0 0 0 0 284329 Sea of Clouds 17 721 335 50 6 1440 13 0 90 0 0 0 Sea of Clouds 18 540 371 50 6 1440 13 0 90 0 0 0 Sea of Clouds 19 248 234 50 6 1440 13 0 90 0 0 0 Sea of Clouds 20 421 141 50 6 1440 13 0 90 0 0 0 Sea of Clouds 21 556 208 50 6 1440 13 0 90 0 0 0 Sea of Clouds 22 663 105 50 6 1440 13 0 90 0 0 0
3 - rank required
4 - ceruleum barrels required
5 - unadjusted time for survey
6 - 'Distance for Survey' displayed (did they forget to update these values?)
7 - ??
8 - surveillance required
9 - ??
10 - ??
11 - xp gained
time for survey (in minutes) = floor(unadjusted time for survey * 70 / speed)
time to destination ≈ distance(current, destination) * 60 / speed
I can't seem to get the exact formula for travel time. They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60. Without an accurate formula, I wasn't able to get an accurate coordinate for home.
Last edited by eossylim; 10-16-2015 at 07:29 AM.
They seem to do that for appraisals too lol. I think it's best to assume there's a rational number somewhere that we don't actually get to see, but everything that's displayed based off of it comes out rounded into an integer.
You might be able to work backwards using the assumed formula to try and estimate it anyway using in-game time values. One idea (now that we have coordinates for each sector) might be to use the time *between* sectors (instead of from home -> sector, using distance formula between sectors) as a basis to figure out a more accurate value and/or formula.
Last edited by TechnoTechie; 10-16-2015 at 03:45 AM.
The time formula is in my main post (third one in the thread). We've had it for a while. The survey formula just behaves very similarly to the Travel formula. 12600*barrels/speed = survey time in minutes. Except, the sectors that use 6 barrels use 8 instead as the barrel number. This is reflected in the data you posted - the values are all 180*barrels, except for the last set which are 180*8 instead of 180*6. The coords they are using are kind of annoying, because the fake home sector isn't at (0,0) or anywhere else obvious. It might be at (400,1000), but it's hard to tell.
If you run the distance formula on their numbers, SC01 -> SC02 is listed by the game as 12, and Lauphin Faux's coordinates give it a real distance of sqrt((-5.827 - 6.84)^2 + (4.999 - 6.587)^2) = 12.7661518. Using their numbers and the distance formula, you get sqrt((371-615)^2 + (831-800)^2) = 245.96137908. This is multiplied by some constant and then divided by speed to get the time in minutes. Let's compare the two formulas:
(245.96137908 * X) / SPEED = (12.7661518 * 1150) / SPEED, solve for X
X = 12.7661518*1150/245.96137908 = 59.688, round up to 60.
So, yes, you're exactly correct with how the game does it. However, those coords are annoying. :P
A few notes and guesses about the fields:
1,2 = Coordinates, but to get the Range consumed by a trip, you need to divide the distance value by 20, and to get the Travel Time, *60/speed
5 = Survey Time multipler (Survey Time (in minutes) = multipler*70/speed)
6 = Survey Distance (extra Range consumed by a visit to the sector)
7 = Favor, Retrieval, or Speed required (this is a guess)
8 = Surveillance required
9 = Favor, Retrieval, or Speed required (this is a guess)
10 = Favor, Retrieval, or Speed required (this is a guess)
It wouldn't make sense to have a sector require a specific Range, since that's already used as a limiter to visitation. It would be weird for max range to be a thing, but the others make sense. The values for fields 6, 7, 9, and 10 are all the same for all sectors because they're set up to allow room for expansions to utilize those values. This shows that the code is already in place to do so when a new sector is added.
I will point out though that posting datamining stuff to this thread may get it locked down. They generally don't like it when people post datamining data, since it's explicitly forbidden in the ToS.
EDIT: My math puts the "Home" sector at about (483, 927) using their numbers.
Last edited by Nyalia; 10-16-2015 at 06:35 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Oh, what I meant was I uh...counted the pixels on the sector map after applying an arbitrary scale to arrive at those coordinates.
While getting the approximate coordinates of home is just a matter of collecting enough data points, I didn't want to post one that was extrapolated based on an inaccurate travel time formula. I'd like to get the exact values the game client uses.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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