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Thread: Airship Guide

  1. #751
    Player
    ServerCollaps's Avatar
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    Mikon Chozo
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    Quote Originally Posted by Jade-Nephrite View Post
    Do I have to do anything specific to unlock Sector 13, 14 & 16? I have 11 & 12 unlocked and have been doing them with a Full Enterprise Build and I haven't unlocked anything beyond Sector 12.
    sacrificing a lalfel might help

    its all down to rng
    (0)

  2. #752
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    mayonnegg's Avatar
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    Mayonn Egg
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    This might have already been asked, but can I not send more than 2 ships out to 50+ zones? I've got my first and second in sector 18, but it won't let my 3rd go to 17+. It's definitely level 50, Invincible II all apart fron an Enterprise forecastle. Plenty of tanks too.
    (0)

  3. #753
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    Myrna's Avatar
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    Rathe Vrilvor
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    Quote Originally Posted by mayonnegg View Post
    This might have already been asked, but can I not send more than 2 ships out to 50+ zones? I've got my first and second in sector 18, but it won't let my 3rd go to 17+. It's definitely level 50, Invincible II all apart fron an Enterprise forecastle. Plenty of tanks too.
    To be sure, it is 90+ surveillance? I think the ent fore with I2 parts would make it dip just below the minimum. Disclaimer: its early and I'm just getting my coffee.

    EDIT! Yeah brain works! You should have 86 surveillance with that setup.
    (1)
    Last edited by Myrna; 10-05-2015 at 10:41 PM. Reason: Brain workey

  4. #754
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    Nyalia's Avatar
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    Neri Feralheart
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    Quote Originally Posted by Yaichiro View Post
    Is there any way to obtain more favourable ratings? Most of my airships ratings are B and C.
    The letter grade shown is just based on the sector rating you received from the last sector you visited. Abysmal = C or B, Substandard = B or sometimes A, Satisfactory = A or rarely S, Decent = S or very rarely SS, Outstanding = SS. Only the last sector matters for the letter. But, as others have said, that letter means/does nothing.

    But, if you do want to get higher letter grades for some reason, there are two things you can do. First, your per-sector rating goes up on average as your Favor stat goes up. Second, your per-sector rating goes down as you visit later sectors. Your best chance to get an SS rating would be to visit sector 01 last with a Tatanora Forecastle. Your worst chance would be to visit sector 16 with a Bronco Forecastle, or sector 22 with an Enterprise Forecastle (you need at least 90 surveillance to visit sectors 17-22). So either raise your Favor, or go to earlier sectors, or both.


    Quote Originally Posted by Jade-Nephrite View Post
    Do I have to do anything specific to unlock Sector 13, 14 & 16? I have 11 & 12 unlocked and have been doing them with a Full Enterprise Build and I haven't unlocked anything beyond Sector 12.
    Sectors 13 and 14 unlock from 11. Sector 16 unlocks from 12. Other than that, it's pure RNG.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #755
    Player
    Magistrella's Avatar
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    Magistrella Opalia
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    Quote Originally Posted by mayonnegg View Post
    This might have already been asked, but can I not send more than 2 ships out to 50+ zones? I've got my first and second in sector 18, but it won't let my 3rd go to 17+. It's definitely level 50, Invincible II all apart fron an Enterprise forecastle. Plenty of tanks too.
    Switch the Enterprise to another part - i'd suggest Rigging, you wont notice the speed much but all other stats climb to or over 100~

    Quote Originally Posted by Jade-Nephrite View Post
    Do I have to do anything specific to unlock Sector 13, 14 & 16? I have 11 & 12 unlocked and have been doing them with a Full Enterprise Build and I haven't unlocked anything beyond Sector 12.
    Spill the blood of lala maidens and use it to paint on your airship.

    Besides that: Good luck with RNGesus! :/
    (0)

  6. #756
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    eossylim's Avatar
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    Eos Sylim
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    Sargatanas
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    some values I measured

    Code:
    Sea of Clouds 01	371	831	1	1	180	13	0	0	0	0	7416
    Sea of Clouds 02	615	800	1	1	180	13	0	0	0	0	7416
    Sea of Clouds 03	156	800	4	1	180	13	0	0	0	0	19467
    Sea of Clouds 04	787	834	7	1	180	13	0	0	0	0	32630
    Sea of Clouds 05	492	720	10	2	360	13	0	0	0	0	53089
    Sea of Clouds 06	334	653	14	2	360	13	0	0	0	0	71749
    Sea of Clouds 07	587	645	17	2	360	13	0	0	0	0	82762
    Sea of Clouds 08	516	544	20	3	540	13	0	0	0	0	102243
    Sea of Clouds 09	380	493	24	3	540	13	0	0	0	0	122364
    Sea of Clouds 10	721	629	27	3	540	13	0	0	0	0	140162
    Sea of Clouds 11	185	567	30	4	720	13	0	0	0	0	162062
    Sea of Clouds 12	906	642	34	4	720	13	0	0	0	0	184287
    Sea of Clouds 13	202	434	37	4	720	13	0	0	0	0	204310
    Sea of Clouds 14	77	689	40	5	900	13	0	0	0	0	236593
    Sea of Clouds 15	103	348	44	5	900	13	0	0	0	0	261553
    Sea of Clouds 16	886	445	47	5	900	13	0	0	0	0	284329
    Sea of Clouds 17	721	335	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 18	540	371	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 19	248	234	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 20	421	141	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 21	556	208	50	6	1440	13	0	90	0	0	0
    Sea of Clouds 22	663	105	50	6	1440	13	0	90	0	0	0
    1,2 - coordinates for the sector, i.e. sector 1 is at (371,831) with (0,0) being the top left of the map

    3 - rank required

    4 - ceruleum barrels required

    5 - unadjusted time for survey

    6 - 'Distance for Survey' displayed (did they forget to update these values?)

    7 - ??

    8 - surveillance required

    9 - ??

    10 - ??

    11 - xp gained

    time for survey (in minutes) = floor(unadjusted time for survey * 70 / speed)

    time to destination ≈ distance(current, destination) * 60 / speed

    I can't seem to get the exact formula for travel time. They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60. Without an accurate formula, I wasn't able to get an accurate coordinate for home.
    (0)
    Last edited by eossylim; 10-16-2015 at 07:29 AM.

  7. #757
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    TechnoTechie's Avatar
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    Quote Originally Posted by eossylim View Post
    They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60.
    They seem to do that for appraisals too lol. I think it's best to assume there's a rational number somewhere that we don't actually get to see, but everything that's displayed based off of it comes out rounded into an integer.

    You might be able to work backwards using the assumed formula to try and estimate it anyway using in-game time values. One idea (now that we have coordinates for each sector) might be to use the time *between* sectors (instead of from home -> sector, using distance formula between sectors) as a basis to figure out a more accurate value and/or formula.
    (0)
    Last edited by TechnoTechie; 10-16-2015 at 03:45 AM.

  8. #758
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    Nyalia's Avatar
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    Neri Feralheart
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    The time formula is in my main post (third one in the thread). We've had it for a while. The survey formula just behaves very similarly to the Travel formula. 12600*barrels/speed = survey time in minutes. Except, the sectors that use 6 barrels use 8 instead as the barrel number. This is reflected in the data you posted - the values are all 180*barrels, except for the last set which are 180*8 instead of 180*6. The coords they are using are kind of annoying, because the fake home sector isn't at (0,0) or anywhere else obvious. It might be at (400,1000), but it's hard to tell.

    If you run the distance formula on their numbers, SC01 -> SC02 is listed by the game as 12, and Lauphin Faux's coordinates give it a real distance of sqrt((-5.827 - 6.84)^2 + (4.999 - 6.587)^2) = 12.7661518. Using their numbers and the distance formula, you get sqrt((371-615)^2 + (831-800)^2) = 245.96137908. This is multiplied by some constant and then divided by speed to get the time in minutes. Let's compare the two formulas:

    (245.96137908 * X) / SPEED = (12.7661518 * 1150) / SPEED, solve for X
    X = 12.7661518*1150/245.96137908 = 59.688, round up to 60.

    So, yes, you're exactly correct with how the game does it. However, those coords are annoying. :P


    A few notes and guesses about the fields:

    1,2 = Coordinates, but to get the Range consumed by a trip, you need to divide the distance value by 20, and to get the Travel Time, *60/speed

    5 = Survey Time multipler (Survey Time (in minutes) = multipler*70/speed)
    6 = Survey Distance (extra Range consumed by a visit to the sector)

    7 = Favor, Retrieval, or Speed required (this is a guess)
    8 = Surveillance required
    9 = Favor, Retrieval, or Speed required (this is a guess)
    10 = Favor, Retrieval, or Speed required (this is a guess)

    It wouldn't make sense to have a sector require a specific Range, since that's already used as a limiter to visitation. It would be weird for max range to be a thing, but the others make sense. The values for fields 6, 7, 9, and 10 are all the same for all sectors because they're set up to allow room for expansions to utilize those values. This shows that the code is already in place to do so when a new sector is added.


    I will point out though that posting datamining stuff to this thread may get it locked down. They generally don't like it when people post datamining data, since it's explicitly forbidden in the ToS.



    EDIT: My math puts the "Home" sector at about (483, 927) using their numbers.
    (1)
    Last edited by Nyalia; 10-16-2015 at 06:35 AM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #759
    Player
    eossylim's Avatar
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    Eos Sylim
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    Oh, what I meant was I uh...counted the pixels on the sector map after applying an arbitrary scale to arrive at those coordinates.

    While getting the approximate coordinates of home is just a matter of collecting enough data points, I didn't want to post one that was extrapolated based on an inaccurate travel time formula. I'd like to get the exact values the game client uses.
    (0)

  10. #760
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    Nyalia's Avatar
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    Neri Feralheart
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    Quote Originally Posted by eossylim View Post
    Oh, what I meant was I uh...counted the pixels on the sector map after applying an arbitrary scale to arrive at those coordinates.

    While getting the approximate coordinates of home is just a matter of collecting enough data points, I didn't want to post one that was extrapolated based on an inaccurate travel time formula. I'd like to get the exact values the game client uses.
    Just as a note, you DO have the exact travel time formula the game uses. You're just not rounding down at the right points if your numbers aren't exact. Remember that the game always rounds down, and does so often.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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