Ah, ok, ty.
Ah, ok, ty.
For people who have gil to burn, you could argue that IIs have a better meld chance than IIIs so they could be preferred. I know I have so many IIIs that I just use them as IIs and Is, personally.
Also, out of curiosity, is the table of items in the OP likely to be updated with the final items?
doop doop
posted this over on reddit and thought it should get some love here.
Tatanora stitched together.
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"Try not. Do or do not. There is no try."
from 51 to 104 would be a reaaally huge step - but i'd really like all stats that high tho ;3
Can you do this with Invincible II and Odyssey too? - i'd really like to know what they look like![]()
Sector 22 drops giant iron cores, if no one has said so yet.
Is it necessary to fix components before sending the airship even when you know some will break?
I thought that sending an airship with low durability components to multiple sectors in a trip could lead to the things breaking down partway through, causing the trip to have poorer results. Did I imagine that?
I've had plenty of A or B runs with ships parts breaking down midway - if there is a difference we would need a whole new column of people entering % before and after trips, and all for something that probably doesnt affect anything. I still believe it works like many other things in this game, the second you commence something the outcome is already determined - best example: Fishing - the fish you get and its quality is set the second you throw out your hook, not the second it bites. aka: You send out the ship and your rewards are already determined - you just get them after the timer runs out.
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