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Thread: Airship Guide

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  1. #1
    Player
    Nyalia's Avatar
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    Jun 2014
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    Gridania
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    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Aeyis View Post
    My current thesis is that its linked to the amount of people discovering/having discovered sectors on your server. Or its population. Or something.
    Probably something. Maybe.


    Nyalia, is there any correlation between sectors being discovered and the amount of sectors visited in the total trip? Unfortunately we can't check range yet.
    I haven't run that analysis, but there's no obvious connection. We would have to restructure the data a bit to support that sort of analysis, I think, since we'd need to get a list of all the times a ship didn't discover a sector. And then the probability is still thrown off anyway by the fact that you can only discover a sector once. But there have been reports of people hitting four sectors and discovering two new sectors on the trip, and plenty of people hitting a single sector and not getting an unlock.

    Also, this game has nothing in it yet where the activities of other players directly affect probabilities like you're describing. All beliefs about that related to Atma drop rates and Alex drop rates were disproven. This game does have a large number of activities where a drop rate is low and fixed. Discovering new sectors feels, to me, just like other, similar systems. Atma and Alex from FATEs, Zodiac items from dungeons, ponies from Ex Primals, Triple Triad cards from the Hildebrand trials, rare minions from dungeons, rare items from maps like Thav Silk/Leather, all of these things are just RNG. Nothing affects the drop rate, especially not anything done by other players on your server.

    I feel like new sector discovery is just like that - a low chance. However, we do have five ambiguous stats that affect airship results, so I could see one of them affecting the new sector "drop rate." But, I'm starting to think that's not even it.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    LilPhist's Avatar
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    Aug 2013
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    Li'l Phist
    World
    Coeurl
    Main Class
    Machinist Lv 60
    I can confirm the following:

    Our ship was outfitted with Invincible II Hull, Enterprise Rigging, Odyssey Forecastle, Enterprise Aftcastle for these trips. I fully repair the ship before every trip.

    Our first visit to sector 12 at rank 48 resulted in the discovery of sector 16.

    Our first visit to both sectors 15 and 16 (same trip) at rank 49 resulted in the discovery of sectors 19 and 17.

    Our ship is currently exploring both sectors 19 and 17. We are hoping for the discovery of both sectors 20 and 18 tomorrow if we are lucky. I will report back.
    (0)

  3. #3
    Player
    LilPhist's Avatar
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    Li'l Phist
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    Coeurl
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    Machinist Lv 60
    Quote Originally Posted by LilPhist View Post
    I can confirm the following:

    Our ship was outfitted with Invincible II Hull, Enterprise Rigging, Odyssey Forecastle, Enterprise Aftcastle for these trips. I fully repair the ship before every trip.

    Our first visit to sector 12 at rank 48 resulted in the discovery of sector 16.

    Our first visit to both sectors 15 and 16 (same trip) at rank 49 resulted in the discovery of sectors 19 and 17.

    Our ship is currently exploring both sectors 19 and 17. We are hoping for the discovery of both sectors 20 and 18 tomorrow if we are lucky. I will report back.
    I discovered sector 20 from the above trip, but not 18. So first time exploration of sectors 12, 15, 16, and 19 resulted in discovering their locked sectors. New flight of 17, 20, & 19 with a flight time of 81 hrs, 9 mins. Hope to get both 18 and 21 unlocked this run.
    (0)

  4. #4
    Player
    Brevitic's Avatar
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    Character
    Ruan Ares
    World
    Excalibur
    Main Class
    Samurai Lv 80
    GSS Yoship One is buzzing around sector 21 right now trying to see what if anything lies beyond it.
    Thought I'd drop in and say hello to everyone. I'm the head Airship engineer for Please Be Careful. https://docs.google.com/spreadsheets...gid=1312710947

    Does anyone have any feelings about HQ versus NQ materials for parts? I'm not convinced of their efficacy at this point with the RNG of phases apparently making it possible to not get excellent progress with 100/100 quality.

    e: We did find Dusk Leather there already.
    (0)
    Last edited by Brevitic; 08-18-2015 at 09:39 AM.

  5. #5
    Player
    Roth_Trailfinder's Avatar
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    Roth Trailfinder
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    Midgardsormr
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    Alchemist Lv 90
    Quote Originally Posted by Brevitic View Post
    Does anyone have any feelings about HQ versus NQ materials for parts? I'm not convinced of their efficacy at this point with the RNG of phases apparently making it possible to not get excellent progress with 100/100 quality.
    Just go with NQ. HQ are a waste of time and energy, or of luck, depending on how you got it.

    Heck, for stacking purposes, I drop any HQ raw airship materials (Vivianite, Celestine, etc) down to NQ when storing them.
    (1)

  6. #6
    Player
    Aeyis's Avatar
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    Elinchayilani N'jala
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    Zodiark
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    Paladin Lv 70
    ..Just got back from another trip to 11,10,12. Still nothing discovered from 11 or 12... ;_;
    (0)

  7. #7
    Player
    Magistrella's Avatar
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    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Aeyis View Post
    ..Just got back from another trip to 11,10,12. Still nothing discovered from 11 or 12... ;_;
    >.> *comfort*

    If my airship keeps discovering like crazy after those 3 weeks of nothing ill catch up with you in no time :x
    Today the Voyager had her first 4 Sector trip to 4 5 6 and 7 and discovered 8 and 11 in one go - also she leveld up from rank 18 to 21 with the 447k exp i got, because i was stuck so long on 1-4.... and she brought back 6 different items - so i guess the maximum you can get from a 5 sector run are 10 items? :x

    She's now on another 4 sector trip for the next 49 hours - go go little ship, i know you can get me the second airship on the first trip! I need to catch up xD
    (0)

  8. #8
    Player
    Nyalia's Avatar
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    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Hey, in relation to FC crafting, has anyone else noticed that when you finish phase 1 or phase 2, the quality shown drops from whatever it was out of 100 to 0/100 when the advance option is given? We've almost never gotten excellent or outstanding progress even when our quality was 60% or higher. However, we often get it on the final completion step, where the quality shown doesn't change to 0. Does anyone else feel like this is a bug where your quality is reset when phase 1 or phase 2 completes, and it behaves as if your quality was 0?
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    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #9
    Player
    Lazrex's Avatar
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    Lazrex Alcortz
    World
    Malboro
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    Arcanist Lv 60
    Yes, I have noticed this and wondered the same thing. You build the construction quality all the way up then when you go to phase it from 1 to 2 it says "Progress to the next phase 0/100 quality" but when you get to the final phase to complete the project it does say 78/100, or whatever. I would like to hope that it is not a bug but I do not recall seeing any excellent or outstandings on phase 1 and 2 in quite some time now.
    (0)

  10. #10
    Player
    Nyalia's Avatar
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    Neri Feralheart
    World
    Faerie
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    Paladin Lv 90
    Quote Originally Posted by Lazrex View Post
    Yes, I have noticed this and wondered the same thing. You build the construction quality all the way up then when you go to phase it from 1 to 2 it says "Progress to the next phase 0/100 quality" but when you get to the final phase to complete the project it does say 78/100, or whatever. I would like to hope that it is not a bug but I do not recall seeing any excellent or outstandings on phase 1 and 2 in quite some time now.
    I'll post it in the bug forums (unless it's already there) - even if it's not an actual mechanics bug, there's definitely a visual bug there.




    Quote Originally Posted by Aeyis View Post
    I was thinking of the housing system and its prices being based on amounts set on each specific server. I don't know. Just trying to figure out how its possible that some people discover them back to back, when others can go weeks without seeing a new sector.


    If it's truly just RNG that really goes to show just how big the SD of their system is..way too big.
    House pricing is actually not based on the actions of others. The servers are grouped based on server size and economic means, and then each group is given a housing modifier based on those groupings (like, the poorest might be 1x, the middleclass servers might be 1.5x, and the most affluent might be 2x). Then, each house has a fixed initial price based loosely on what SE thinks will be the most and least popular houses (so waterfront property in the Mist is more expensive than houses wedged in a corner somewhere). That initial price is modified by the server's modifier, but all of them are the same for all wards and all servers in the same group. Once that initial price is set, the price goes down a fixed amount every fixed amount of time that it remains unbought, until it hits a minimum of half the initial price after... two months, I think (maybe it's one). If a housing plot is relinquished, it goes back to the initial price that the plot cost initially.

    While the initial prices here were set based on the server groupings, and while someone buying a house removes it from the market and stops its price from depreciating, all of these numbers are fixed numbers. There is nothing that re-evaluates the current state of the housing market - the system is nice and simple, houses being set at a fixed price and dropping a fixed amount until bought and going back when relinquished. Everyone on Balmung could suddenly transfer to Zalera, and it wouldn't change the housing prices on either server, until they release new wards and re-calculate the initial prices based on average player wealth groupings.
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    Last edited by Nyalia; 08-18-2015 at 11:53 PM.
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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