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Thread: Airship Guide

  1. #371
    Player
    Luckyn's Avatar
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    Oct 2013
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    Character
    Luckyn Luckyn
    World
    Odin
    Main Class
    Archer Lv 45
    We unlock all sectors up to 15 with rank 50 + full enterprise airship.

    So if you want to update the map, sector 15 need enterprise, not invincible II
    (0)

  2. #372
    Player
    Lazrex's Avatar
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    Apr 2014
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    Character
    Lazrex Alcortz
    World
    Malboro
    Main Class
    Arcanist Lv 60

    SE17 Red Clusters

    (0)
    Last edited by Lazrex; 08-14-2015 at 12:35 AM.

  3. #373
    Player
    Myrna's Avatar
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    May 2012
    Location
    Gridania
    Posts
    10
    Character
    Rathe Vrilvor
    World
    Faerie
    Main Class
    Armorer Lv 60
    Found sector 14 after slapping invincible II forecastle on, and coincidentally yet again right after a full hull repair.

    I swear 95% of sector discoveries at my end happened right after I fixed The O.T.P. to 100%. I'm resisting not fully repairing before exploring new sectors now.
    (0)

  4. #374
    Player
    MysticSpirit's Avatar
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    Jul 2015
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    Character
    Mystic Spirit
    World
    Phoenix
    Main Class
    White Mage Lv 80
    Gold Ore can be obtained aswell from Sector 14. 24 gold ore is Normal Retrieval level and they are High-Quality.
    (0)
    Last edited by MysticSpirit; 08-14-2015 at 08:37 PM.

  5. #375
    Player
    Nyalia's Avatar
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    Jun 2014
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    Gridania
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    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    I tried to do further analysis to see which affects per-sector rating (and thus bonus exp), Favor, Retrieval, or both. But, I'm running into the issue where all the stats are loosely correlated with each other. A ship with higher Favor often also has higher Retrieval, and vice versa. There's a clear correlation between higher favor and higher ratings. The data suggests that retrieval might also correlate with higher ratings, but that is less clear. Trying to isolate a variable by, say, only looking at the retrieval ratings of ships with exactly 80 favor is running into an issue where the vast majority of ships with 80 favor also have 80 retrieval. So, there aren't enough datapoints with the same retrieval value other than 80 and exactly 80 favor to compare it to the 80/80 set.

    So, I have no idea...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  6. #376
    Player
    Arcticharm's Avatar
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    Aug 2013
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    Character
    U'hnun Darskand
    World
    Coeurl
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nyalia View Post
    I tried to do further analysis to see which affects per-sector rating (and thus bonus exp), Favor, Retrieval, or both. But, I'm running into the issue where all the stats are loosely correlated with each other. A ship with higher Favor often also has higher Retrieval, and vice versa. There's a clear correlation between higher favor and higher ratings. The data suggests that retrieval might also correlate with higher ratings, but that is less clear. Trying to isolate a variable by, say, only looking at the retrieval ratings of ships with exactly 80 favor is running into an issue where the vast majority of ships with 80 favor also have 80 retrieval. So, there aren't enough datapoints with the same retrieval value other than 80 and exactly 80 favor to compare it to the 80/80 set.

    So, I have no idea...
    Honestly, I think the only way to test it at this point is to wait till we have a whole host of level 50 capped ships and specifically rig down our ships with all bronco but one component and start recording data separately. This is the only way we can get control over the inputs that isn't constantly shifting and keeps our data clean and separated.

    Unfortunately, this also means that it's virtually IMPOSSIBLE to use any of this information for things like sector unlocks which seems to be the hottest topic at current.
    (1)

  7. #377
    Player
    Myrna's Avatar
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    May 2012
    Location
    Gridania
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    10
    Character
    Rathe Vrilvor
    World
    Faerie
    Main Class
    Armorer Lv 60
    To test the unlocks, we'd need a few people to scrap the workshops or find new workshops willing to do stuff For Science (tm)

    I'm totally willing to scrap but I'm fairly sure my FC would murder me (and they know where I live lol)
    (0)

  8. #378
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Unlocks are one major reason I wish they would allow the workshop to individual homes. Even if it was just one ship, and not 4 (and no requirement for a light or full party), it would help a lot.
    (1)

  9. #379
    Player
    gaud's Avatar
    Join Date
    Jan 2015
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    4
    Character
    Lord God
    World
    Leviathan
    Main Class
    Fisher Lv 50
    problem is the RNG factror for finding sectors is extreamly high i would guess between 25 and 50% of the equasion thus makeing anylisis of other stats extreamly difficult especialy since each person cant discover 100 sectors in order to provide a large pool of stats.
    (0)

  10. #380
    Player
    Nyalia's Avatar
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    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Myrna View Post
    To test the unlocks, we'd need a few people to scrap the workshops or find new workshops willing to do stuff For Science (tm)

    I'm totally willing to scrap but I'm fairly sure my FC would murder me (and they know where I live lol)
    Please don't. Seriously. It's unlikely to give any good data anyway - RNG is a proven factor, so one datapoint tells us almost nothing.


    Knowing the way things are generally done in this game, I expect each stat to do one specific thing. This game's systems tend to be pretty streamlined in that regard. I expect:
    • Survey reduces survey times (base survey time per sector visited is fixed based on rating, then reduced by Survey - going to verify this soon)
    • Speed reduces travel times (formula is based on Speed stat and total Distance between all sectors, excluding any Survey time)
    • Range allows you to visit more sectors that are further away (Range must be greater than or equal to the total travel distance + 13*(# sectors visited)
    • Retrieval does something involving the amount of items you get (May not be related to ratings - may be that random ratings modify the base amount, and the base amount is determined by Retrieval stat)
    • Favor gives you more bonus experience (higher per-sector ratings)
    I suspect the overall rating is not tied to any one stat, that it's either how well you rolled on the totally random chance rolls (weather/retrieval/rarity) or your stats vs the sector's star rating.

    I don't know what determines if you can get a second item, but I don't think it's Survey. That's next on my list to investigate...
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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