We unlock all sectors up to 15 with rank 50 + full enterprise airship.
So if you want to update the map, sector 15 need enterprise, not invincible II![]()
We unlock all sectors up to 15 with rank 50 + full enterprise airship.
So if you want to update the map, sector 15 need enterprise, not invincible II![]()
Found @ SE17
http://imgur.com/xMAC6we
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Last edited by Lazrex; 08-14-2015 at 12:35 AM.
Found sector 14 after slapping invincible II forecastle on, and coincidentally yet again right after a full hull repair.
I swear 95% of sector discoveries at my end happened right after I fixed The O.T.P. to 100%. I'm resisting not fully repairing before exploring new sectors now.
Gold Ore can be obtained aswell from Sector 14. 24 gold ore is Normal Retrieval level and they are High-Quality.
Last edited by MysticSpirit; 08-14-2015 at 08:37 PM.
I tried to do further analysis to see which affects per-sector rating (and thus bonus exp), Favor, Retrieval, or both. But, I'm running into the issue where all the stats are loosely correlated with each other. A ship with higher Favor often also has higher Retrieval, and vice versa. There's a clear correlation between higher favor and higher ratings. The data suggests that retrieval might also correlate with higher ratings, but that is less clear. Trying to isolate a variable by, say, only looking at the retrieval ratings of ships with exactly 80 favor is running into an issue where the vast majority of ships with 80 favor also have 80 retrieval. So, there aren't enough datapoints with the same retrieval value other than 80 and exactly 80 favor to compare it to the 80/80 set.
So, I have no idea...
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Honestly, I think the only way to test it at this point is to wait till we have a whole host of level 50 capped ships and specifically rig down our ships with all bronco but one component and start recording data separately. This is the only way we can get control over the inputs that isn't constantly shifting and keeps our data clean and separated.I tried to do further analysis to see which affects per-sector rating (and thus bonus exp), Favor, Retrieval, or both. But, I'm running into the issue where all the stats are loosely correlated with each other. A ship with higher Favor often also has higher Retrieval, and vice versa. There's a clear correlation between higher favor and higher ratings. The data suggests that retrieval might also correlate with higher ratings, but that is less clear. Trying to isolate a variable by, say, only looking at the retrieval ratings of ships with exactly 80 favor is running into an issue where the vast majority of ships with 80 favor also have 80 retrieval. So, there aren't enough datapoints with the same retrieval value other than 80 and exactly 80 favor to compare it to the 80/80 set.
So, I have no idea...
Unfortunately, this also means that it's virtually IMPOSSIBLE to use any of this information for things like sector unlocks which seems to be the hottest topic at current.
To test the unlocks, we'd need a few people to scrap the workshops or find new workshops willing to do stuff For Science (tm)
I'm totally willing to scrap but I'm fairly sure my FC would murder me (and they know where I live lol)
Unlocks are one major reason I wish they would allow the workshop to individual homes. Even if it was just one ship, and not 4 (and no requirement for a light or full party), it would help a lot.
problem is the RNG factror for finding sectors is extreamly high i would guess between 25 and 50% of the equasion thus makeing anylisis of other stats extreamly difficult especialy since each person cant discover 100 sectors in order to provide a large pool of stats.
Please don't. Seriously. It's unlikely to give any good data anyway - RNG is a proven factor, so one datapoint tells us almost nothing.
Knowing the way things are generally done in this game, I expect each stat to do one specific thing. This game's systems tend to be pretty streamlined in that regard. I expect:I suspect the overall rating is not tied to any one stat, that it's either how well you rolled on the totally random chance rolls (weather/retrieval/rarity) or your stats vs the sector's star rating.
- Survey reduces survey times (base survey time per sector visited is fixed based on rating, then reduced by Survey - going to verify this soon)
- Speed reduces travel times (formula is based on Speed stat and total Distance between all sectors, excluding any Survey time)
- Range allows you to visit more sectors that are further away (Range must be greater than or equal to the total travel distance + 13*(# sectors visited)
- Retrieval does something involving the amount of items you get (May not be related to ratings - may be that random ratings modify the base amount, and the base amount is determined by Retrieval stat)
- Favor gives you more bonus experience (higher per-sector ratings)
I don't know what determines if you can get a second item, but I don't think it's Survey. That's next on my list to investigate...
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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