Wow, awesome! Congratulations!
Edit: I recognize the name from the reddit post for the 2nd airship... you are truly the king of additional airship discovery! \o/
Also here's a thought; based on what our airships have brought back the bronze sectors give III materia, the silver sectors IV materia... maybe the gold sectors give V materia?
Alright, further info on airship dismantling:
We've just trashed out Workshop in preparation for tomorrow's move.
So far I can confirm that:
• Dismantling an airship resets its rank to 1 (there is a warning about this in the dismantling dialog)
• All parts are returned to the inventory, they are not destroyed in the process.
What remains to be determined, will know more tomorrow:
• Are unlocked prototypes retained in the Company Crafting Log after moving?
• Are extra airship slots retained after moving?
• Are unlocked skymap sectors retained after moving?
Find out more tomorrow!
On the bright side, if we have to completely entirely start over, we're already sitting on a few materials that will let us unlock prototypes again pronto. Plus, we have all parts all the way up to enterprise, so we won't have to fuss with crafting these all over again.
Note: We did not try destroying the workshop with the airship still stationed. I'm fairly certain this would not have worked, but if anyone else is in our situation, maybe try that first and see if it lets you keep your airship and rank. I doubt it though.
Last edited by Inzoum; 07-24-2015 at 04:23 PM.
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Definitely not. Our ship, the Drunken Mammet, found sector 8 after sector 7 on an SC06->SC07 trip. So it doesn't have to be a solo trip. It's just luck.
I suggest mammet-bashing. Complain loudly about your mammet in the company workshop. Try to find an artist to do a sketch of a mammet and threaten to burn a copy every time the mammet doesn't find the sector you're looking for. Rename your airship to shame your mammet.
I really like this idea and I think it is worth exploring! Here are some additional suggestions:Definitely not. Our ship, the Drunken Mammet, found sector 8 after sector 7 on an SC06->SC07 trip. So it doesn't have to be a solo trip. It's just luck.
I suggest mammet-bashing. Complain loudly about your mammet in the company workshop. Try to find an artist to do a sketch of a mammet and threaten to burn a copy every time the mammet doesn't find the sector you're looking for. Rename your airship to shame your mammet.
- Take some screenshots of your FC in the workshop but have everyone stand in front of the mammet so he isn't in the shot
- Within hearing range, wonder out loud why mammets are in charge of airships when it seems like moogles could do a better job
- Let your airship parts reach a dangerously low repair condition and give your mammet a solemn salute before sending the airship out
Thank for putting this together! It is the best analysis we have so far of estimating our chances of finding a sector \o/ Still isn't clear whether the forecastle helped. I've updated the sector map on the OP with a disclaimer that we aren't sure whether it helps at all. I know i've said it several places in the guide but the uncertainty really can't be overstated XD
Thanks for letting us know, and best of luck starting your new operation! \o/ I've added this in the original post, in the "quick tips" section.
I'm sorry to hear that the previous progress was losthopefully the housing transfer service that they've spoken of will help with this situation.
Enseric has reported that it is unlocked from sector 11! \o/
Congrats! For those of us that can't be lucky, at least we can be persistent :PI finally discovered sector 8 myself. It was a sector 7 only trip, performance rated as abysmal. Of course, my airship is rank 29 with two enterprise and two invincible parts, so I imagine there might've been some overgearing. If that matters in discovering sectors.
Hopefully I'll have that second airship tomorrow.
Last edited by BonzaiFerroni; 07-26-2015 at 11:03 AM.
Looking JUST at the Survey stat, here's the number of attempts vs successes at different survey values to find sector 08 recorded on the spreadsheet:
Adrasteia: Success: 98
Drunken Mammet: Fails: 80; Success: 80
Enterprise A: Fails: 80, 80
HMS Moneysink: Success: 90
Lalafell Mafia: Fails: 94, 94, 94, 94; Success: 76
Ragnarok: Fails: 98, 98; Success: 98
SS Flying Squirrel: Fails: 80, 80, 80
SS Rubber Ducky: Fails: 76, 62; Success: 80
The Phoenix: Fails: 80, 80, 80; Success: 80
So, that's what we have so far. With 80 Survey, the chance to find Sector 08 so far for us (and this is a tiny sample size) is 3/12 = 25%. Now, again, this is a tiny sample, but the chance to succeed with 90-100 Survey? We have 6 fails recorded and 3 successes. 3/9 gives us 33%. Below 80 we only have 3 trips recorded, 1 success and 2 fails, which gives us 33% there too. This is all skewed by small sample sizes, but the 25-33% chance is pretty consistent so far across all survey values. Our total of 7/24 gives us ~30%, and 33% isn't even appreciably better than that.
EDIT: Sorry, I totally missed the HMS Moneysink's log entry!
Last edited by Nyalia; 07-25-2015 at 03:30 AM. Reason: Oops, missed one!
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
You are right, sample size is to small for a good analysis, the mafia screws up the results completely.... curse the mafia.
I hope more people will participate and enter their results which would help us to confirm theories.
Beside that, thank you for your work and time you invested in the spreadsheet Nyalia. It's a valuable source of information.
Just confirming that S12 unlocked after S10
Anyone seen signs of Empty Cluster?
-reseph
Final information about airship and workshop after moving to a new house
You lose all progress
That is... Your sector discoveries and company crafting logs are tied to the estate hall's workshop, and not the Free Company itself. These are not carried over when you destroy the workshop and move. This is a little counter intuitive because you'd think knowledge is immaterial, like known sectors and recipes, you think you would keep that with you as you move, but nope.
- Extra unlocked airship slots are lost
- Airship rank is reset upon dismantling, but parts are recovered in inventory
- Sector discoveries are lost
- Unlocked workshop prototypes are lost and need to be unlocked again
On the bright side, we already had a lot of leftover items for unlocking the prototypes again, and we know know how to unlock second airship again, so we can rush towards that.
Do you enjoy a global playerbase? GONDWANA is a fun and friendly Free Company family on Masamune. Our name reflects our diversity of culture and playstyle.
We are proud to offer many services to our members, including a large company estate with plenty of facilities, discounted goods and company buffs every day of the week. We regularly organize large scale social events with fun games and prizes to win!
Become one of the «GFolk» today! | http://gondwana.ovh
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