Sorry, missed that request! Done.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Our FC airship made a very good trip this time but it was rated as C
:S
Route was 5->6->3, all invinsible parts except forecastle which was enterprise
It discovered sectors 7 and 11 ^^
And brought 4 kinds of materia, a dozen of each kind, and 20 platinum ores.
Rank 21 now, no option for 2nd airship yet
From Sector 7 - "High-quality" Fine alumen (needed for Bearskin Rug)
Ah! The secrets to the long posts comes out! Now that I know this I’ll be able to condense my posts. I was starting to get frustrated with the 1000 character limit as well.For 99% of my posts, I write up the post, ctrl-a, ctrl-x, then actually post "asdfasdfasdf" <_< then edit, ctrl-a, ctrl-p, save. I'm just waiting for the day someone catches me in the middle of that and replies to my "asdfasdfasdf" post xD Sometimes, I post "placeholder" instead, which is just long enough to count, and less embarrassing if someone actually sees it.
This will definitely help get us more info on condition affecting what we can or cannot gather due to that statement.I agree, although I had put this idea to rest in my own mind, the better thing to do would be to rule it out with data. Although my company tends to repair our airship after every flight, I have a lot more control over my alt airship. I'll let the parts get as bad as they can get and I'll report to you my observations \o/
I was thinking something simple like record the % before sending out, record condition upon return and note what winds the ship saw. If I do this twice and get different % drops with different winds OR get the same % drop with different winds then I think we’ll have the answer to whether the wind affects condition drop? (Basically, if I get a linear drop with different wind conditions, it’s likely just the act of sending it out vs different drops from different winds)
It's been fun to see what people are naming their ships; it might be fun to add this link to your front guide for people to reference. There's some science fiction ones on there toohttps://en.wikipedia.org/wiki/Ship_prefix
I had entered it. It's fixed now; some problems with translation but it should be correct now![]()
Last edited by Arcticharm; 07-16-2015 at 10:25 PM.
DoneIt's been fun to see what people are naming their ships; it might be fun to add this link to your front guide for people to reference. There's some science fiction ones on there toohttps://en.wikipedia.org/wiki/Ship_prefix
Edit: Just got a "message too short" error![]()
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Last edited by Enseric; 07-17-2015 at 08:51 PM.
Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the wallsBad news...
Ship returned from 6->5->2 with A rating and bonus in every sector(6 =150%, 5= 50%,2 = 100%) but neighter 11 or 7 was found. :/
Sector 5 where i expected a discovery, got bonus but rating was abysmal with replacement of parts recommended message...
So the "You need bonus to find new sectors" theorie seems to be busted... or there are other requirements, like minimum ship level/grade of parts, too.
I started a new try with full invincible build to see if there is a different result.Will keep updating with findings.
Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?
Thanks for the numbers, I’ve edited it now! The airship builder portion of the sheet is now complete!
Strange bug, have you gone back and checked the log again? Can you take a screenshot of the log AND the airship map?
The spreadsheet is designed to automatically compile the items list vs the sectors based off the master log, so if you have the entry and it’s put over into the master log, it’ll show up on the items.
Thank you!![]()
Last edited by Arcticharm; 07-17-2015 at 10:37 PM.
That trip of mine to sector 05, unlocking 06, is really working against the turbulence theory. I had violent turbulence, but still found 06 on my first attempt.Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the wallsWill keep updating with findings.
Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?
What I think will really help crack the unlock conditions is to include a new column in the spreadsheet where people can list what sectors they have already discovered. Just don't list 01 and 02 - we start with those unlocked, so those aren't interesting. (Err, you do start with 02 unlocked, right? <_< I didn't send our ship out the first time, so I just realized I'm not actually sure about that!) Please either fill this new column out completely or leave it blank - don't put in some sectors but not others, it'll skew the data. With this extra information, we should be able to tell if RNG is involved, or if it's just a function of surveillance, rating, and/or wind.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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