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Thread: Airship Guide

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  1. #1
    Player
    Nyalia's Avatar
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    Gridania
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    Quote Originally Posted by BonzaiFerroni View Post
    I'm not sure if you saw before but I requested a column to enter the airship name. It would be helpful for me for keeping track of which ones are mine and it might also help us in analysis if we wish to narrow something down to just one airship's progress.
    Sorry, missed that request! Done.
    (1)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #2
    Player
    BonzaiFerroni's Avatar
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    Bonzai Ferroni
    World
    Phoenix
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    Arcanist Lv 60
    Quote Originally Posted by Nyalia View Post
    Sorry, missed that request! Done.
    Thanks! \o/

    On the master list, all of my lines belong to the SS Rubber Ducky.
    (0)

  3. #3
    Player aerolol's Avatar
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    Oct 2013
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    Character
    Baron Eduardo
    World
    Goblin
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    Marauder Lv 70
    Our FC airship made a very good trip this time but it was rated as C
    :S


    Route was 5->6->3, all invinsible parts except forecastle which was enterprise

    It discovered sectors 7 and 11 ^^

    And brought 4 kinds of materia, a dozen of each kind, and 20 platinum ores.


    Rank 21 now, no option for 2nd airship yet
    (0)

  4. #4
    Player
    Enseric's Avatar
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    Yurith Azeri
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    Sargatanas
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    Archer Lv 60

    From Sector 7 - "High-quality" Fine alumen (needed for Bearskin Rug)
    (1)

  5. #5
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
    World
    Coeurl
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    Warrior Lv 80
    Quote Originally Posted by Nyalia View Post
    For 99% of my posts, I write up the post, ctrl-a, ctrl-x, then actually post "asdfasdfasdf" <_< then edit, ctrl-a, ctrl-p, save. I'm just waiting for the day someone catches me in the middle of that and replies to my "asdfasdfasdf" post xD Sometimes, I post "placeholder" instead, which is just long enough to count, and less embarrassing if someone actually sees it.
    Ah! The secrets to the long posts comes out! Now that I know this I’ll be able to condense my posts. I was starting to get frustrated with the 1000 character limit as well.

    Quote Originally Posted by BonzaiFerroni View Post
    I agree, although I had put this idea to rest in my own mind, the better thing to do would be to rule it out with data. Although my company tends to repair our airship after every flight, I have a lot more control over my alt airship. I'll let the parts get as bad as they can get and I'll report to you my observations \o/
    This will definitely help get us more info on condition affecting what we can or cannot gather due to that statement.

    I was thinking something simple like record the % before sending out, record condition upon return and note what winds the ship saw. If I do this twice and get different % drops with different winds OR get the same % drop with different winds then I think we’ll have the answer to whether the wind affects condition drop? (Basically, if I get a linear drop with different wind conditions, it’s likely just the act of sending it out vs different drops from different winds)

    Quote Originally Posted by BonzaiFerroni View Post
    I'm not sure if you saw before but I requested a column to enter the airship name. It would be helpful for me for keeping track of which ones are mine and it might also help us in analysis if we wish to narrow something down to just one airship's progress.
    It's been fun to see what people are naming their ships; it might be fun to add this link to your front guide for people to reference. There's some science fiction ones on there too https://en.wikipedia.org/wiki/Ship_prefix


    Quote Originally Posted by Nyalia View Post
    Line 11's trip to Sector 02 is also potentially off (I think it should be Satisfactory, rather than Decent), but I don't think you entered that one.
    I had entered it. It's fixed now; some problems with translation but it should be correct now
    (1)
    Last edited by Arcticharm; 07-16-2015 at 10:25 PM.

  6. #6
    Player
    BonzaiFerroni's Avatar
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    Bonzai Ferroni
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    Phoenix
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    Arcanist Lv 60
    Quote Originally Posted by Arcticharm View Post
    It's been fun to see what people are naming their ships; it might be fun to add this link to your front guide for people to reference. There's some science fiction ones on there too https://en.wikipedia.org/wiki/Ship_prefix
    Done

    Edit: Just got a "message too short" error
    (2)

  7. #7
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
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    Coeurl
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    Warrior Lv 80
    Quote Originally Posted by Enseric View Post

    From Sector 7 - "High-quality" Fine alumen (needed for Bearskin Rug)
    Hey Enseric, could you add this data to the spreadsheet or include pics of the whole entry so we can add it? Please and Thank you!
    (0)

  8. #8
    Player
    Enseric's Avatar
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    Yurith Azeri
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    Sargatanas
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    Archer Lv 60
    Quote Originally Posted by Arcticharm View Post
    Hey Enseric, could you add this data to the spreadsheet or include pics of the whole entry so we can add it? Please and Thank you!
    I will be adding all my voyage logs to the public voyages in the spreadsheet from now on.
    (0)
    Last edited by Enseric; 07-17-2015 at 08:51 PM.

  9. #9
    Player
    Arcticharm's Avatar
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    U'hnun Darskand
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    Quote Originally Posted by Yarem View Post
    Bad news...
    Ship returned from 6->5->2 with A rating and bonus in every sector(6 =150%, 5= 50%,2 = 100%) but neighter 11 or 7 was found. :/
    Sector 5 where i expected a discovery, got bonus but rating was abysmal with replacement of parts recommended message...
    So the "You need bonus to find new sectors" theorie seems to be busted... or there are other requirements, like minimum ship level/grade of parts, too.
    I started a new try with full invincible build to see if there is a different result.
    Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the walls Will keep updating with findings.

    Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?

    Quote Originally Posted by Ascobol View Post
    I added some comments to the sheet "Ship Parts" as I couldn't edit it directly.
    And incase anyone wants to know it, the repair costs/amounts of repair kits needed per ship part, are linear from Bronco 1 to Tatanora 6.
    Thanks for the numbers, I’ve edited it now! The airship builder portion of the sheet is now complete!

    Quote Originally Posted by MysticSpirit View Post
    We discovered sector 11 today, but it did not show it in the voyage log about unlocking a sector. Anyone else had this bug?
    Edit: Craftman's command materia III drop from sector 3.
    Strange bug, have you gone back and checked the log again? Can you take a screenshot of the log AND the airship map?
    The spreadsheet is designed to automatically compile the items list vs the sectors based off the master log, so if you have the entry and it’s put over into the master log, it’ll show up on the items.

    Quote Originally Posted by Enseric View Post
    I will be adding all my voyage logs to the public voyages in the spreadsheet from now on.
    Thank you!
    (0)
    Last edited by Arcticharm; 07-17-2015 at 10:37 PM.

  10. #10
    Player
    Nyalia's Avatar
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    Neri Feralheart
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    Faerie
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    Paladin Lv 90
    Quote Originally Posted by Arcticharm View Post
    Sorry to hear that! We personally had the same result last night, we had sent out to only sector 5 to try to discover 7 but were unsuccessful. We got a substandard rating which I think I’ve seen other people get AND still discover areas. Upon closer review the line about violent turbulence says “Airship surveillance levels unaffected, but EXPLORATORY CAPABILITIES may be significantly hindered.” so maybe that has something to do with it. We sent it back out on the route to 5 -> 6 so I'll know some more this evening. We haven't been able to complete our invincible forecastle yet but I'm thinking that we might need to lean hard on it and get it done just to advance :-/ Banzai, we may have found one of the walls Will keep updating with findings.

    Looking at the spreadsheet, it appears that all entries that have found new sectors (so far) have mostly had satisfactory end results(except possibly line 5) from the Sector of interest AND have seen violent and high winds, with high winds being the 2nd entry before discovery of the new sector, so perhaps slight hindrance still allows for discovery of new sectors while significant hindrance does not?
    That trip of mine to sector 05, unlocking 06, is really working against the turbulence theory. I had violent turbulence, but still found 06 on my first attempt.

    What I think will really help crack the unlock conditions is to include a new column in the spreadsheet where people can list what sectors they have already discovered. Just don't list 01 and 02 - we start with those unlocked, so those aren't interesting. (Err, you do start with 02 unlocked, right? <_< I didn't send our ship out the first time, so I just realized I'm not actually sure about that!) Please either fill this new column out completely or leave it blank - don't put in some sectors but not others, it'll skew the data. With this extra information, we should be able to tell if RNG is involved, or if it's just a function of surveillance, rating, and/or wind.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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