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  1. #1
    Player
    SpookyGhost's Avatar
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    Sep 2013
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    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Eidolon View Post
    Alexander NM : Upgraded Law
    Wouldn't make much sense to put something on a weekly lockout that's equivalent to something that's farmable.
    (2)

  2. #2
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by SpookyGhost View Post
    Wouldn't make much sense to put something on a weekly lockout that's equivalent to something that's farmable.
    Hmn, a good point since you can only obtain one from each level per week for the trade-in, I had forgotten about that. x3 Thanks.

    So basically we're possibly looking at a "Step-based" system, where in Upgraded Law -> Alexander NM / Estoerics -> Alexander Savage is the steps, OR Upgraded Law -> Alexander NM -> Esoterics/Savage... Either way, it doesn't give much sidegrades per level, sadly.
    (0)

  3. #3
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Eidolon View Post
    So basically we're possibly looking at a "Step-based" system, where in Upgraded Law -> Alexander NM / Estoerics -> Alexander Savage is the steps, OR Upgraded Law -> Alexander NM -> Esoterics/Savage... Either way, it doesn't give much sidegrades per level, sadly.
    The former is what I've suggested earlier anyways, and certainly the more logical way.

    I recalled that Yoshida mentioned that the purpose of Alex NM is for the masses to enjoy story and Alex Savage is for the challenge and higher level gear. The main complaint about SCoB Savage is that the reward is just a title, and people felt that for that challenge, higher level and dye-able gear would only be justified. If Esoterics is equivalent to Savage gear in item level then you are repeating that same mistake again.
    (0)

  4. #4
    Player
    Lisotte's Avatar
    Join Date
    Jun 2013
    Posts
    339
    Character
    Lisotte Poena
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ooshima View Post
    The former is what I've suggested earlier anyways, and certainly the more logical way.

    I recalled that Yoshida mentioned that the purpose of Alex NM is for the masses to enjoy story and Alex Savage is for the challenge and higher level gear. The main complaint about SCoB Savage is that the reward is just a title, and people felt that for that challenge, higher level and dye-able gear would only be justified. If Esoterics is equivalent to Savage gear in item level then you are repeating that same mistake again.
    This is certainly not the case at all. The comparison can't be between tomes and SCoB Savage, the comparison needs to be between tomes and coil gear in general.While SE has been pretty obtuse on how their loot/lockout systems are going to be for Alex, I can't see them making the highest tier raid gear flat-out better than the highest tome gear, based on precedent. So far, the tomes=coil gear has mostly worked: the people in statics who clear the content early and have it on farm for 3 months get gear from the raid and fill in gaps with tome gear, some tome gear, some raid gear, is BiS. Us mortals who either are unable to get a static, or are in a static but are struggling with the raid, can get the tomes to help be able to clear the raid. If you make raid gear vertically better than tome gear, not a sidegrade, than a large number of people aren't even going to bother with the tome gear.

    One thing I've thought about... I was pretty certain from before that SE was going to make lockouts based on gear only, not the initial coil strategy of clear 4 turns linearly and lot on 1 piece of gear for each turn. I am now substantially less sure that this will be the case, that SE will continue with the status quo (which is a pretty blind way to keep it as it is IMO). The plus of the prior system was that a group of 8 people were able to progress through all the content quickly then have it on farm status... which lead to people only playing for maybe 1 night a week, clearing coil and capping tomes. The negative is that, god forbid, if your group had 7 or less people, or 9-15 people, or anything not a multiple of 8, it was pointless. What if my FC has 12 people? Do we make an 8 man static and leave the 4 out cold? It would make sense for the lockout to be on gear only, so that real FC's would be able to progress together, having one group of 8 go through, then maybe subbing in 4 out of those 12, and so on. In my FFXI endgame groups, we'd have raid nights but it wasn't absolutely necessary for every raider to show up, and we'd take one group on one run of whatever, then sub out people for the next thing, and so on.
    (0)

  5. #5
    Player
    Onikimaru's Avatar
    Join Date
    Sep 2014
    Posts
    443
    Character
    Ellie Fredericksen
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Wouldn't make much sense to put something on a weekly lockout that's equivalent to something that's farmable.
    Except that they've done something similar before. But it wasn't farmable
    (0)

  6. #6
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Wouldn't make much sense to put something on a weekly lockout that's equivalent to something that's farmable.
    Sands of Time, Oil of Time, Carbontwine, and Carboncoat would like to have a word with you.

    Before they "opened up" these items, you could get a couple of them each week from coil... or hunt your brains out and get as many as you wanted.
    (0)