Quote Originally Posted by Zaft View Post
Snippity
Now I wonder...

As a result, Alexander has both a normal (story) mode and a savage mode. The normal mode will be higher difficulty than that of the Extreme Primals, but easier than Second Coil of Bahamut's Savage Mode. This, of course, allows more players to enjoy the story. Like the turns of Coil, Alexander will broken up into sections, each with unique battle mechanics. Yoshida and his staff well recognize that Final Fantasy XIV has two types of players (the ones who want hardcore raiding, and everyone else), and they wanted to address the wants of both.
Reference

Unless it's a mistranslation, Normal Alexander sounds like the original Coil's difficulty as I do perceive it as "harder than extremes, easier than Savage". This puzzles me.