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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641

    Summoning via Battle Regimen

    The opening video sequence of this game always made players dream of...if only that's how battle regimens worked in-game.

    While SE stews up the next iteration of battle regimens how about I throw this idea out...the battle regimen of summoning?

    I liken it to this approach: It's starts with the regimen of Summoning which places either marks one target or multiple targets in zone...depends on how big of a zone was activated. The range of said summon is affected by the number of players who take part in the ritual of summoning ie Range 1-8. Next...the regimen of elements...which players may each contribute to the firepower of the summoned beast. Different combinations will call forth different summons...as well as the strength of said summon.

    I see the spell create beautiful grids patterns on the ground connecting casters and then an amazing summon come forth.

    Note: A side idea is if the summon isn't just a 1 cast spell...ie we want to make the summon controllable, my idea would be the battle regimen will randomly kill 1 player that took part in the summoning process and give that player full control of the summons with a special action bar for x period of time.

    A buddy mentioned what stops us from casting this all repeatedly? How about a party limit meter gauge. Summons only able to be cast when the gauge is full and it'll exhaust once the summon unleashes and require the gauge to fill up again before next cast.
    (7)
    Last edited by Agoven; 09-26-2011 at 04:24 PM. Reason: Adding more to the idea...