All the whining and crying when people figure out alex nm is harder then extreme primals and the majority of the playerbase can't even clear one boss.
All the whining and crying when people figure out alex nm is harder then extreme primals and the majority of the playerbase can't even clear one boss.
Oh when normal mode drops ilvl 170 gear and makes all the hunt nastiness non-essential.
Both of the new EX primals aren't even that difficult, both fights are just DPS checks, if you're geared enough then it's simple.
So with that in mind, I have a feeling Alex NM won't be super difficult.
So I'm a little behind on info, but would love to know ->
Did they say they woudl be harder than Extreme trials? I was of the impression they're basically going to be faceroll easy casual content.
Did they say Alexander will be i170? Because I was hoping NM would be i180 (You know, the thing that might actually make hunts non-essential) with Savage mode being 190 or 200 (Esoterics being the same without hunts)
You have not been helpign people in learning parties. ;-; I am literally out-dps'ing dragoons / monks / ninjas / bards / mechanists / basicalyl anything with a pulse : as my WAR in right-side STR gear while tanking the add in Defiance full time. It's really... pathetic.
Though my DRG easily outperforms my Warrior DPS... so probably a difference of knowledge at that point.
"Alexander has both a normal (story) mode and a savage mode. The normal mode will be higher difficulty than that of the Extreme Primals, but easier than Second Coil of Bahamut's Savage Mode. This, of course, allows more players to enjoy the story. Like the turns of Coil, Alexander will broken up into sections, each with unique battle mechanics. Yoshida and his staff well recognize that Final Fantasy XIV has two types of players (the ones who want hardcore raiding, and everyone else), and they wanted to address the wants of both." (Source)
Most players are under the illusion that it will be faceroll easy msq like difficulty. The thing is that people were complaining about coil story gating and people were asking for a story mode. A while later, SE said the next raid will have 2 difficulties. One slightly easier then standard coil and one harder. Immediatly people assume the easier version will be faceroll story mode. They are in for a rough awakening...
Ya. Harder than ex primals but easier the scob savage? Uhm that's what coil was. Not exactly sure how they figure that's story mode lol. There are still people stuck on turn 5 and alot more on turn 9. The people that wanted to just experience the story still won't be able to. Doesn't make a whole lot of sense.Most players are under the illusion that it will be faceroll easy msq like difficulty. The thing is that people were complaining about coil story gating and people were asking for a story mode. A while later, SE said the next raid will have 2 difficulties. One slightly easier then standard coil and one harder. Immediatly people assume the easier version will be faceroll story mode. They are in for a rough awakening...
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