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  1. #1
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32

    [dev1022] Auto-attack options

    Not sure if this has been brought up before, but I thought I'd put it out there. I think the auto-attack feature itself should have different modes, at least for some classes.

    For example, Marauders used to be able to attack exclusively with the basic attack Broad Swing when they were fighting multiple mobs. Pugilists could fight exclusively with Light Strike which would raise their evasiveness. Now these attacks are on 30 second timers which prevent frequent use and limit the effective battle strategies these classes used to employ.

    It would be nice if these basic attacks could be re-incorporated as options for how you would like your character to auto-attack rather than be made into separate abilities on a long timer. For example, a Marauder could configure their auto-attack to use Broad Swing for an AoE attack every time it triggers or switch over to a basic singular attack if the situation warrants.
    (3)
    (original by GalvatronZero)

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    684
    There is no hope for autoattack.

    But that would be an improvement.
    (1)

  3. #3
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I mentioned this idea before in a thread related to PGL:

    Quote Originally Posted by NoctisUmbra View Post

    In my opinion, what they should have done is change the function of Light Strike and Pummel. Go back to the roots of Pugilist class design, as it was depicted on the FFXIV website before the game's release.

    Have Light Strike and Pummel act as Auto-Attack modifiers in the form of stances.

    Light Strike - 10 MP, 60s Cooldown
    Adopt a defensive stance, increasing defense and evasion while reducing damage done and TP generated by Auto-Attack. Enable counter-attack chains*. Effect lasts 300s.

    Pummel - 20 MP, 60s Cooldown
    Adopt an offensive stance, increasing Auto-Attack speed. Disable counter-attacks. Effect lasts 300s

    *The ability to use Haymaker, Jarring Strike and/or Simian Thrash in succession.


    Now if they went with something like this, not only would it make PGL a much more unique class, but it would justify the MP costs.
    I remember having similar ideas for the MRD skills as well. It goes without saying, I agree.
    (1)
    Last edited by NoctisUmbra; 09-26-2011 at 01:43 PM.

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    This is what happen when people ask for Auto attack when it was not needed a few fix here and there it would be awesome. People who say they spam 1 attack are just don't get more JA,WS,SPELL. as a 20+ PUG or 30+ pug i have 3 rows of spells 1"Attack / WS" 2 "Buff" 3 "Anything else i need to buff up ws or tank if needed."

    And i use all my spell fighting NM and doing leves sure when the battle is short i really don't use half of it but that SE problem now is it?

    i hope Auto attack can be fix more little by little.
    (2)
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