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  1. #21
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    If they're going to add more skills, I think a certain system would have to be created to fit these skills into hotbars.

    Macro helps a bit, but they're inefficient compared to manual execution.

    I suggested a similar system to the controller's "cross-bar" where we can combine two keys, example: ctrl + alt, to access another hotbar mapped onto your existing main hotbar. You can use your skill and immediately release ctrl + alt, and you'll get your main hotbar again.
    (0)

  2. #22
    Player
    Moonleg's Avatar
    Join Date
    Sep 2014
    Posts
    499
    Character
    Moonleg Starborn
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sunako View Post
    There is already replacement skills. Like you can replace broil with ruin as scholar, stone 2 can be replaced with stone 3 as whm, malefic can be replaced with malefic 2 as astro. I see no point of using those previous versions anymore.
    And then you run a low level roulette for tomestones and go, "Why aren't any of my skills working?!"
    (2)

  3. #23
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Some proper support for one button as multiple skills would help.

    Fast - Savage - Halone, hit fast, auto-changes to savage if I hit, auto-changes to halone if I hit, resets. Repeat.
    Same for Fast - Riot - Goring and I've managed to drop 2 buttons at least .
    (2)

  4. #24
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sunako View Post
    There is already replacement skills. Like you can replace broil with ruin as scholar, stone 2 can be replaced with stone 3 as whm, malefic can be replaced with malefic 2 as astro. I see no point of using those previous versions anymore.
    Level synced stuff.

    Different effects and mana costs. Spell I to Spell II to Spell III etc isn't linear, and if I stop casting Benefic in favor of Beneficial II I'm going to be oom quick.

    Same with Ruin III, which is mostly cast under Dreadwyrm Trance because dat 500+ MP cost...
    (0)

  5. #25
    Player
    Archvile78's Avatar
    Join Date
    Jul 2014
    Posts
    396
    Character
    Xander Vermillion
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    I'd like more traits to enhance our already decent amount of skills available.
    (0)

  6. #26
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    I think they are about the max number now but will combine some to add some keeping the number of skills the same.
    (0)

  7. #27
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,448
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    I suspect it will start to be upgraded versions like Rage of Halone II or Fury of Halone. Where it adds an additional hit or higher dmg but takes up same combo slot. I'm already at way too many icons as it is, but more can't hurt. I can't imagine playing with the cross hotbar at all though.
    (0)

  8. #28
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,898
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Most mmorpg add more skills and streamline/remove older skills in expansions. World of Warcraft has removed alot of skills and they also streamline skills every expansion, this way the player wont have to many skills on their hotbar. This expansion streamlined SCH Selene skills, merging two skills into one is a example of what can happen in the future.
    (0)

  9. #29
    Player
    slml320's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lala Rayne
    World
    Tonberry
    Main Class
    Arcanist Lv 15
    sorry to many its a pain to have to switch though cross bars on the ps4 keep adding more skills .. sure i could use a mouse and keyboard but why can i not just use the controller.. keep adding skills to the tree and slowly it will become pointless to play on a console using a controller !!

    60 drk fine new class i use 12 of the job skills so I'm not fucking around swapping cross bars to use 1-2 skill that i need.. and I'm sure it hurts my dps etc.
    58 ninja so far seriously wtf skills have you given me that help some silly smoke bomb HUH and that armour crush skill that half the time the defuff doesnt show up even when performed from the flank.. i don't get it then the ( can't even think of the name now the decoy enmity 80% one) i have found all of 0 fucking use for this skill!!
    (0)

  10. #30
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by MysteryNotes View Post
    Stone 2 costs 442 MP with 170 Potency, Stone 3 is 530 with 210 potency.
    That works out to 0.3846 potency per MP for stone 2, and 0.396 potency per MP for stone 3.

    So, no. for WHM stone 3 is more MP efficient.
    Efficient for damage, yes. Still more costly however, because you're using more MP in the same timeframe.
    (0)

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