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  1. #1
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80

    Normal Alex raid HARDER than EX Primals

    link:http://www.rpgfan.com/news/2015/3463.html

    Basic info

    Normal Alex raid = harder than EX primals / easier than savage 2nd coil

    New relic quest in 3.1

    new 24 man raid in 3.1 = will be as hard as crystal tower
    (6)
    Last edited by AzraelX; 07-06-2015 at 09:32 AM.

  2. #2
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AzraelX View Post

    New 24 man raid in 3.1 = will be as easy as crystal tower

    [Fixed it]
    (8)

  3. #3
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Galactimus View Post
    [Fixed it]
    Feels like someone didn't recall how the 'teamwork' worked in LotA when it came out.
    (5)

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    You forget that Crystal Tower gets harder as the content gets older and people gear better...*sigh*
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #5
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Ilenya View Post
    Feels like someone didn't recall how the 'teamwork' worked in LotA when it came out.
    Only on NA server, JP came with very set plans, each alliance has specific job for each encounter for all runs.
    (0)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If Crystal Tower came when everyone had ilvl 70 gear. It would of been "very" hard. People go in with ilvl 110-130 gear and its suddenly a joke.

    Coils are not hard when you go in with ilvl 180 gear. <3
    (1)

  7. #7
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Normal alex difficulty sounds pretty good actually, nice middle ground imo. Only concern is the story being shown in the easier mode, this isn't about gating people or anything but part of the reward of beating difficult fights was seeing interesting cutscenes.
    (0)
    Last edited by VargasVermillion; 07-06-2015 at 10:23 AM.

  8. #8
    Player
    Khaoticsuccubus's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Adagio Blaze
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by VargasVermillion View Post
    Normal alex difficulty sounds pretty good actually, nice middle ground imo. Only concern is the story being shown in the easier mode, this isn't about gating people or anything but part of the reward of beating difficult fights was seeing interesting cutscenes.
    The story is the whole reason they're putting in an easier version. Coil had rather important story and only a small percentage was able to see it.
    (0)

  9. #9
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by VargasVermillion View Post
    Normal alex difficulty sounds pretty good actually, nice middle ground imo. Only concern is the story being shown in the easier mode, this isn't about gating people or anything but part of the reward of beating difficult fights was seeing interesting cutscenes.
    I completely disagree. The reward for beating the most difficult encounters should be gear and prestige, never story. Everybody should be able to see the entire story in a game that puts so much emphasis on it.
    (6)

  10. #10
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Regarding Heavensward content available to the new player:

    As we know, to play Heavensward's content, one must complete A Realm Reborn's main story questline through Patch 2.55. ARR has been adjusted so that new players will gain double the experience points in the main story, making side quests not needed quite as much, and the Duty Finder prioritizes new players in the queue. The option to remove item and level sync in dungeons was also introduced to help new players, so that dungeons could be completed without an entire party.

    Item rewards in ARR content also offer better gear. For example, quest rewards that were item level 55 before, can now offer ilevel 90. And by completing the Chronicles of a New Era quests from patches 2.1-2.55, players can easily get a full set of gear that's item level 110.
    (0)

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