Where is AST weak?
-In Diurnal Sect, base healing potency is low if you don't count regens, which can make it hard to stabilize a tank from low HP or keep a tank stabilized under heavy damage (extremely noticeable in dungeons if tank is using STR accessories)
-Have to rely on RNG to reduce damage on tanks (Bole vs. E4E or Virus vs. Disable).
-Disable is lame because it can get wasted on an auto-attack.
-In Nocturnal Sect, the shield on Aspected Spells is so weak as to be nearly useless. Not only is it weaker than Adloquium (262.5 = 525 Total vs. 300 = 600 Total) at base, it also lacks the ability to crit for double shield. The result is you spend 2x the mana of a Benefic for a weak shield that will drop after one hit of almost anything. At least it's instant.
-RNG is RNG and therefore you sometimes get screwed on cards (Spire -> RR -> Draw Spire -> Shuffle -> Draw Spire....).
-Celestial Opposition is underwhelming for a level 60 skill with a 150s recast time. Yay, you get 5 more seconds of a buff every 2 and a half minutes....the stun is only 4 seconds.
-Nocturnal Collective Unconscious is very underwhelming as well. I suppose you COULD stack it with an AoE Bole and/or Sacred Soil, but then you'd be in Nocturnal Stance with a SCH and your shields don't stack so you're screwed anyways.
-The SoS copy that is actually worse than SoS is very bad for MP management because WHM have abilities that increase their mana efficiency on top of getting another MP Management tool. AST has to rely on RNG to get Ewers to maintain MP.
Where is AST good?
-Benefic -> ED -> Enhanced Benefic II is a great way to get your tank out of low HP: it's something like 1400 Potency in healing depending on the ED scaling. Save your Enhanced Benefic II procs!
-It's never boring as an AST because there's only 30 seconds of downtime between deciding what to do with cards\
-Nothing feels as good as AoE on Arrow/Balance during a burn phase.
-Spreading a card that you feel you may need later or want to use a RR on feels very good when you get to pull it out of your pocket and go "A-HA! KNEW IT!" though I usually have to spread an Ewer so I can use it on myself when I need to start spamming Benefic II.
-Synastry helps with keeping the tank topped up and saving on MP when another party member takes damage you have to heal.
-Essential Dignity being on a low cooldown is very helpful and makes it quite good for when you slack a bit on healing
-Accuracy-less DoTs, heeey!
-It's fun and versatile
What could be changed?
-Celestial Opposition needs something more. Maybe more stun duration and lower CD.
-Base cure potencies should be about as good as WHM before factoring in Noct/Di bonuses because we lack the ability to buff our output like the other healers do. Something like 390/640 potency on Benefic/Benefic II.
-Aspected Benefic Shields should be able to double in crit considering they still are about 40 potency weaker than SCH and we lack Lustrate, E4E, Virus, Fairy healing, Fairy buffs, etc.
-All buffs should last 20s by default.
-AoEing a Card should reduce potency by 30%, not 50%.
-Bole/Balance should double potency instead of +50%
-Nocturnal Collective Unconscious should apply a stacking 200 potency shield every 3 seconds.
-Please reduce cooldown of Luminiferaligatorbootylicious Aether to 90s


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