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  1. #1
    Player
    Krissey's Avatar
    Join Date
    May 2014
    Posts
    419
    Character
    Krissey Cakes
    World
    Mateus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by SpookyGhost View Post
    pre-50: whenever it's up and you've got 5 stacks

    50 and beyond: single target = Infuriate -> Tomahawk/Overpower -> Unchained -> HS -> Brutal Swing -> Maim -> IR + Berserk -> Storm's Eye -> HS -> SS -> BB -> Fracture -> HS -> IB -> Brutal Swing -> Maim -> Storm's Eye (MT only, can replace IB with Fell Cleave and enter Deliverance before Fracture if IB isn't needed)

    multi-target = Unchained + Bloodbath -> OP -> IR + Berserk -> OP spam
    So I understand as an off-tank you basically probably don't need to put up Storm's Eye (The damage debuff one), and can stick to the Storm's Path to help out Ninja, and BB for the most potency combo, throw in Fell Cleave etc when DPSing.

    However as the main tank, in order to help my NIN friends, how do I keep up Storm's Eye and Storm's Path and use Butcher's Block without letting any of them fall off?
    (0)

  2. #2
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Krissey View Post
    So I understand as an off-tank you basically probably don't need to put up Storm's Eye (The damage debuff one), and can stick to the Storm's Path to help out Ninja, and BB for the most potency combo, throw in Fell Cleave etc when DPSing.

    However as the main tank, in order to help my NIN friends, how do I keep up Storm's Eye and Storm's Path and use Butcher's Block without letting any of them fall off?
    So long as I'm paying attention;
    HS->Maim->Path
    HS->SS->BB
    HS->Maim->Eye
    Rinse, repeat. Should catch the Path right after it falls off and the same with Eye when you get back to it.
    20 second durations and roughly 7.5 seconds between each combo set, the whole thing takes about 22 seconds from start to finish. So the debuffs are both up almost all the time with about a second or 2 at teh most downtime.
    Its not perfect, but it worked well enough for me through 2.x.
    (0)