Your best bet unless your fighting Ravana Extreme specifically, (and even that is a toss up) is to go full strength in both accessories, and Bonus stats. Reason being is 3 fold.

1) You will hold enmity vastly easier. More damage, is more multiplication to your enmity. Grit = X2 for all sources, and Unmend/Unleash are X10 + Grit. So small gains in strength are invaluable for enmity.

2) You will self-heal double what you can in Vitality gear. Once you get enmity established, you can basically get away with the enmity combo once, and then Soul Eater until whatever you are fighting dies. You will see heals for over 900 leveling, and over 1000 in full Law gear. This helps with your lack of alternative mitigation, and overall less than amazing mitigation cool downs.

3) There is no encounter in the game currently that requires your usage of fending gear. Damage taken must always be healed regardless of what % of your life that damage is. AN extra 4000 HP as a cushion is only useful to a healer who is not paying attention, but you have cool downs for that.

Want a little more convincing about how useless extra HP is? Ask around your server to healers, what they think of healing warriors vs other tanks. Warriors "mitigation" stance is extra HP, and enhanced healing taken, but in general they all say warriors are harder to heal, even though it comes out to be the same number of cast to keep them alive as both Paladin and Dark Knight. "Feeling" like you are more sustainable doesn't actually mean much when everything dangerous in this game is 100% predictable, and telegraphed.

What about big AOE pulls? Again, you have cool downs for that. turn grit on, and cycle through the CD's. Your mitigation is identical to a Warrior's here, and your damage output during the pull puts Paladins to shame. The enemies will actually die before they get a chance to deal as much damage as a Paladin will end up taking in the same spot, because your adding at least 1000 DPS to an AOE pull against 6+ enemies.



Also! Remember. If asked, you can always swap out accessories, but there is no need for 17,000 HP. It only servers to cut your damage by 50%. (Were are in grit 650 DPS, I don't see why you would want to be less.)