Results 1 to 10 of 52

Hybrid View

  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kiteless View Post
    So because of that pesky issue of MP management, and the lesser problem of Dark Art's recast timer, DRK's damage with the removal of Double Dark Arts is actually a lot lower than your measure of potential potency per second would indicate.
    No, it isn't.

    If anything, the potency per second loss is actually less than I estimated, since you can use Dark Passenger and DA Carve and Spit on cooldown now, rather than holding them for after Syphon Strike.

    The MP cost of Dark Arts hasn't changed. All that has changed is the average potency of Dark Arts.
    (1)
    Last edited by Argyle_Darkheart; 07-07-2015 at 01:11 AM.

  2. #2
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    No, it isn't.

    If anything, the potency per second loss is actually less than I estimated, since you can use Dark Passenger and DA Carve and Spit on cooldown now, rather than holding them for after Syphon Strike.

    The MP cost of Dark Arts hasn't changed. All that has changed is the average potency of Dark Arts.
    I don't think you get what he's saying, at all.

    Pre bug fix I could hold around 900 DPS on a dummy for a 2 minute and 20 second duration, seeing as that is exactly how long my TP lasts me. Obviously it fluctuate a bit, but that's the easy average. (Pretty sure you yourself said you've seen 910)

    After the bug fix, I can only hold about 800. This is a full STR Drk with a Hive claymore.

    A lot of people are saying it was a 100 DPS loss for a reason. The MP requirement for DA may have changed, but that doesn't mean MP management remained untouched. Using an ability such as passenger or c&s under the effect of a Dark Arts, along with something else like Souleater saved you a LOT of MP. It saved you an entire second Dark Arts worth.

    And when you can save MP, you can Dark Arts more often.

    Quote Originally Posted by Calib0s View Post
    After fairly extensive parsing of both classes, TP issues aside, I am pretty confident that DRK is ahead of WAR in a comp where they get the slashing debuff, even after the Dark Arts fix. They are EXTREMELY close.

    Taking TP into account, yes. WAR will surpass DRK on any fight without significant downtime, probably even with goad.
    Your War is seriously underplaying his job then.

    And as far as Pld DPS goes, I know a Pld who can hold 680 with only a 154 ilvl. The way I see it, a well played Pld may out DPS a Drk as well, especially in fights where Goring Blade will tick it's full duration.
    (2)
    Last edited by Ditto; 07-07-2015 at 06:18 AM.

  3. #3
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I'm still seeing 850-870 DPS on my DRK on a dummy, no consumables or party buffs. This is even with the parser under-representing DRK DOTs - it only records 6 ticks of scourge, and is extremely spotty at picking up Salted Earth. I run dry on TP around 2:10.

    In the same circumstances and gear, my WAR is pulling about 950 DPS.

    I've seen WAR parses at 1k+, but they were all with party buffs and consumables / starting the parse at 5 stacks of Abandon.
    (0)
    Last edited by Calib0s; 07-07-2015 at 06:22 AM.

  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ditto View Post
    I don't think you get what he's saying, at all.
    There's nothing to "get." Explain to me, mathematically, how the effect of the bug fix operates differently than how I outlined.

    My point is that you're spending just as much MP as you were before the bug fix; you're just getting less potency out of it. It's not like we could use Dark Arts more than we can now. Saying we "saved MP" is the same as saying we "gained potency." Nothing either of you has said is in disagreement with, or in addition to, what I outlined.
    (1)