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  1. #1
    Player
    ZhycranaDranix's Avatar
    Join Date
    Jun 2014
    Posts
    572
    Character
    Zhycrana Dranix
    World
    Tonberry
    Main Class
    Dark Knight Lv 60

    PLD Changes ( Minor ) I'd like to see

    Pushed my PLD to lvl 60 within the first 3 days of HW.
    Use to be my main but then I went healer now back again as my main for 3.0 and loving all the new additions, just a few minor changes I'd like to see in the future.

    CoS- This is are only AoE generating attack and I feel its the weakest in comparison to the WARs and DRKs of the world. What would make this ability more effective is if it was stance based.

    Shield Oath- Adds extra enmity per tick , whilst
    Sword Oath- Adds extra damage potency. Further increasing it from what its normal damage out put was

    Sheltron - I like the ability but I think it should negate the next physical attack and on a higher CD. ( That's just me , dont attack lol )

    Royal Authority- Potency is nice but come on this our LVL 60 OUR ULTIMATE OUR DEVASTATION move but yet no extra effects , and no enmity builder .....please fix this ....do something , make it a ACC down on the target or something lol not just damage, SO BORING

    Divine Veil - This is not an AoE cover for ppl who call it that , it's pretty much an AoE Stoneskin at 10% of the healers HP which I think should be changed to the tanks HP unless I've tested this wrong ...... I'm still confused on the ''caster'' portion of the ability tip , can someone help me out here. If it is the casters HP (meaning the person who healed you) CAN WE PLEASE use Cure on ourselves to make this work and make it 20% just because a Tanks cover should be more than a healers...... biased

    Clemency - Shorter cast timer would be nice , its very very very situational and unable to squeeze in crucial moments when you can save lives and help healers on MP issue (plus it generates hate)
    Goring Blade - Perfect ability nothing more to change here , it would be nice if it came off an enmity builder, but shield swipes makes this a viable option mid pulls
    (1)

  2. #2
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    I'll put my answers in the Quote in bold
    Quote Originally Posted by ZhycranaDranix View Post
    Pushed my PLD to lvl 60 within the first 3 days of HW.
    Use to be my main but then I went healer now back again as my main for 3.0 and loving all the new additions, just a few minor changes I'd like to see in the future.

    CoS- This is are only AoE generating attack and I feel its the weakest in comparison to the WARs and DRKs of the world. What would make this ability more effective is if it was stance based.
    I'm not necessarily against gettign an additional AOE attack, BUT Pld has no problem holding aoe aggro against dds and healers and losing to another tank in one department is not that bad i think (remember we are playing as Teams not against each other even if it feels like that sometimes).
    That said while i wouldn't be against an AOE attack I would rather have additional Support and migitation skills (yeah i'm a sucker for new Paladin toys^^)


    Shield Oath- Adds extra enmity per tick , whilst
    Not sure what you mean here extra enmity for DOTs? or something else?
    Sword Oath- Adds extra damage potency. Further increasing it from what its normal damage out put was
    We already get extra enmity and it already puts us in a pretty god place as ot i think, if you want to add more potency then how much? 10 per attack? 20 per attack? Keep in mind that even something like 10% more potency or 5% more dmg can be a lot

    Sheltron - I like the ability but I think it should negate the next physical attack and on a higher CD. ( That's just me , dont attack lol )
    Negating one attack sounds pretty neat^^. But could be way to powerfull as alot of tank Busters a physicall and negating them means a lot (I sometimes blind Titan hm before he does mountain buster and he misses 66% of his buster then even if it is random it helps a lot but that doesn't work on most bosses).
    Also i think sheltron works so nice with shield swipe ad Tower shields that I wouldn't want to miss it. Before that I would always avoid towers for balanced shields now it seems like a waste to not use towers.


    Royal Authority- Potency is nice but come on this our LVL 60 OUR ULTIMATE OUR DEVASTATION move but yet no extra effects , and no enmity builder .....please fix this ....do something , make it a ACC down on the target or something lol not just damage, SO BORING
    I absolutely agrre with this one, when i got my last skill at 60 i was so lets see what i got (having high expectations ftrom the rest of the skills): "oh high potency.. good... another finisher.. very good.... no effect...." *sits in a corner and sulks*
    No seriously that skill is ok, devinitly a positive Addition... it's just a bit boring especially (as you said) as our lvl 60 skills which were normally some Kind of ultimate (example holy ground at 50 or flare for Black mage)


    Divine Veil - This is not an AoE cover for ppl who call it that , it's pretty much an AoE Stoneskin at 10% of the healers HP which I think should be changed to the tanks HP unless I've tested this wrong ...... I'm still confused on the ''caster'' portion of the ability tip , can someone help me out here. If it is the casters HP (meaning the person who healed you) CAN WE PLEASE use Cure on ourselves to make this work and make it 20% just because a Tanks cover should be more than a healers...... biased
    I'm 100% sure it is our hp, for a simple reason: I'm playing in german and our tooltip says(rough Translation) "...dmg for 10% of your hp is migitated...", but yeah i think we should be able to Trigger it oursleve. When i got it i imideatly tried if crossclasing cure would be usefull now.. of course it isn't and with clemecy even less.

    Clemency - Shorter cast timer would be nice , its very very very situational and unable to squeeze in crucial moments when you can save lives and help healers on MP issue (plus it generates hate)
    i actually like that one, used it for example when healers just raised someone or if they are out of mana (healing 8k hp with two cast or more when it crits is quit good), also as weird as it sounds it makes 8/4 man runs with only Paladins possible which will be quit fun.
    Goring Blade - Perfect ability nothing more to change here , it would be nice if it came off an enmity builder, but shield swipes makes this a viable option mid pulls
    I love it since getting Paladin to 50 i always wondered where our second finisher vanished to, but i disagree on the enmity we were in dire need of an Rotation without any enmity at all and now we have it
    (1)

  3. #3
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    They need to introduce shield blocks during casting.

    I wouldn't change shield tron. It makes tower shields viable. Making it a 100% null physical damage will kill towers if my theory is correct and we keep rebuilding our damage reduction upon block back to 30%, making mid tier (kite) shields king again. Your suggestion would solidify that.

    DV is suppose to be our (the tanks) HP. But I think they should just take out the "cure" part and just make it a raid wide AoE. As it stands now it forces you to anticipate the move that's about to come and put the ability up 30 seconds in advance for some healers to notice it and to cure you. Seems each time I throw it up, healers literately stop healing me, even with a macro saying it's up.

    Clemency, I agree upon. The time it takes to cast it is rather long, making it a not so great option while Main tanking. The suggestion of shield blocks earlier would at least aid in further damage reduction during it's casting time, but a shorter cast(maybe 1 second less) would be nice.
    (0)

  4. #4
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seku View Post
    They need to introduce shield blocks during casting.

    I wouldn't change shield tron. It makes tower shields viable. Making it a 100% null physical damage will kill towers if my theory is correct and we keep rebuilding our damage reduction upon block back to 30%, making mid tier (kite) shields king again. Your suggestion would solidify that.

    .
    we could increse the block of mid Tier shields because strenght increased blocked dmg, that is not the case anymore so i don't think we will see high numbers as that ever again (the additinal block on shields alone from 2.0 to 2.5 did not increase that much: example holy shield Zenit has 181 block strength while aegis shield zeta has 234 blocking strength which equals to somewhere between 4-5% more dmg blocked, but they might increase how much blocking strength we get or Change the formula we will see.
    (0)

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tam_Hawkins View Post
    we could increse the block of mid Tier shields because strenght increased blocked dmg, that is not the case anymore so i don't think we will see high numbers as that ever again (the additinal block on shields alone from 2.0 to 2.5 did not increase that much: example holy shield Zenit has 181 block strength while aegis shield zeta has 234 blocking strength which equals to somewhere between 4-5% more dmg blocked, but they might increase how much blocking strength we get or Change the formula we will see.
    If you go from the last dungeon shield to the new law one. Your block % increases from 19% to 21%. So...yeah I think we'll be seeing some where around 25-30% by the end of the 3.x again. In either case, my main point still stands. You make shield tron 100% null out a physical attack. Tower shields will become useless again. Unless they just stop handing out kite shields, which SE seems to favor Kite shields over all others....
    (0)

  6. #6
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Seku View Post
    If you go from the last dungeon shield to the new law one. Your block % increases from 19% to 21%. So...yeah I think we'll be seeing some where around 25-30% by the end of the 3.x again. In either case, my main point still stands. You make shield tron 100% null out a physical attack. Tower shields will become useless again. Unless they just stop handing out kite shields, which SE seems to favor Kite shields over all others....
    depends, the older shields, say the ilvl 142 on was 19% in Library and the new dungeons but 20-21% in lower dungeons so I assume that the strength of the Monsters (or maybe lvl difference??) play a role as well, but yeah it all depends on how SE increases the stats.

    ALso: yeah your Point still stands^^, i was just arguing the rebuilding of such high numbers not the fact that sheltron and Towers have a realy good synergie right now (which i also like)
    (0)

  7. #7
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    CoS I agree with, just a little something extra would make it nice. Otherwise I just use it for some AoE damage and as an oGCD way to get several enemies that just spawned.

    Divine Veil I do think needs a slight tweak, namely remove the cure proc on it. It makes it very unwieldy and hard to ever time right since it's not dependent on YOUR timing, but someone elses. It just makes it's function worse than it needs to be.

    I can't comment much on clemency since I only just got it and haven't gotten to play with it yet, so hard to say much about it.

    Shelltron and Royal Authority I 100% disagree with, they seem fine the way they are.
    (0)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Flash being 100 potency as a trait.
    (1)

  9. #9
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Flash can use a buff, some changes to CoS would be welcome, and a rider on Royal Authority would be nice. I honestly would love to see Shield Swipe altered to function as an instant/ogcd to speed up the game play style, or exchange the generally useless pacification effect with 5 seconds of increased block chance following its use.
    (0)

  10. #10
    Player
    Abigs's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Keith Godbigan
    World
    Tonberry
    Main Class
    Marauder Lv 50
    we're perfectly fine.. okay maybe except the level 60 skill which sucks only if your co-tank sucks at generating aggro on boss fights but thats it.. we're still the best tank around
    (0)

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