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  1. #11
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    It's not about being difficult to gain aggro. That's not a problem. The issue is, if you have Regen on the tank before they pull, only the mob that the tank initially hits will move towards him. The links will move towards you.

    Normally I don't find it a problem... just a slight annoyance. I generally position myself so that I'd be able to pick them up easily even if they go after the healer. But it is annoying. When we are able to pull properly, the mobs come straight for us and it's easy to round them up. If they end up running in different directions, it can be a pain.

    I would never initiate a vote-kick on a healer applying regen before the fight. Though I might ask the healer to stop.
    (2)

  2. #12
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Hell yeah. It can be irritating. Even moreso if it's done by mistake an noone notices xD

    Nah, i wouldn't kick, worst comes to worst i'd just click it off. (Ps4 players can do this with virtual mouse L1 + r3 iirc) And then ask them not to do it.

    Ultimately, applying regen before pulls creates a snowball effect. If the healer takes damage, they heal themselves up while tank gets aggro and has damage in coming, then they have to catch up on healing they wouldn't have on the tank if they hadn't applied regen prior to pull.

    It all comes back to it's just bad habit.
    (0)

  3. #13
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    On the topic of regen amd tanks are drk still bugged where stuff like regen drains their mp? I haven't been using aspect benefic on them because of that.
    (0)

  4. #14
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sarynth View Post
    On the topic of regen amd tanks are drk still bugged where stuff like regen drains their mp? I haven't been using aspect benefic on them because of that.
    its only bugged that way if they are using darkside at the time of the regen or buff...
    (0)

  5. #15
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by dragoelete View Post
    its only bugged that way if they are using darkside at the time of the regen or buff...
    Which should be all the time.

    To the OP. Just stand next to your tank if you put it on them. Have some form of Stone skin up. Or wait until the pull is done and be ready to cure bomb.
    (0)

  6. #16
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Never use a regen, or any form of hot before a pull. Also, towards the end of a pull, like when one mob is left, don't refresh it simply use cures so that the tank can chain pull if that is how you are running.

    There is NOTHING more annoying to a tank than pull issues. While Paladin and Warrior recover easier from it, DRK is horrendously unforgiving when it comes to pull mistakes I am finding. The amount of mp they need to blow on the oh crap moment can really screw them over for a long time.

    As far as I'm concerned. You would get one warning to stop. After that, I would have either you or myself kicked. Regening on pull is the healer equivalent of a dam bard "accidentally" pulling.
    (0)

  7. #17
    Player
    Cooperal's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Pearl Lion
    World
    Odin
    Main Class
    Dark Knight Lv 60
    Speaking from the tanker side, I've never had a problem with something like this. The only annoying aggro-messers in levelling content were the DPS that blew all of their burst before you could get in range to establish some hate from AoEs. If some fluke doesn't cause me to run back to my ranged party members from the start, there usually wouldn't be a problem for the entire fight. Even that was rare.

    I'm going to guess he didn't level for Flash, because seriously that skill can literally fix his problem all by itself. Especially with Grit active. It's usually very easy to stand at the centre point between the mob and your healer so that you can catch stragglers with your AoEs as they pass over you.
    (2)
    Last edited by Cooperal; 07-05-2015 at 11:56 PM.

  8. #18
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Need to be aware of how HoTs will force aggro on you instead of the tank. Not only for making pulls go more smoothly,

    but also in instances like Trials of Faith, where you actually DO pre-HoT to force initial aggro on yourself.

    This causes all adds to gather to you - where a tank can just sit on top of you and Overpower/Flash/Unleash to grab them off you (Much easier than having the tank run left-&-right of Vishap and grab mobs individually.

    But in most instances, if it does happen by mistake (You regen'd tank before pull), and they forget to deactivate it - at least you can run towards the tank, so he can peel them off without having to chase after you.

    If they were salty in this scenario, it probably wasn't even the initial aggro - more likely you weren't stacking on the tank once the mobs were focusing you - making it more work for that tank to grab them off.

    The longer it takes tank to establish aggro, the harder it is for dps to hit their positionals, and for AoE dps to get their AoEs to hit all mobs. It matters. Pulling correctly is a big piece of what makes a 30+ minute Dungeon into 20 minute Dungeon.
    (0)
    Last edited by Xenosan; 07-06-2015 at 12:18 AM.

  9. #19
    Player
    Ehr's Avatar
    Join Date
    Aug 2013
    Posts
    280
    Character
    Ehrzeth Lahr
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Just gonna echo what others have said. It's a bad habit to apply any HoT before a pull. Just don't do it. I've been on both ends of this. I'll have not noticed the hp on the current mob and used a regen on the tank and had it last until the next pull and it annoyed me when I had to stand with the tank and then move out to avoid aoes and start my healing late thus having to burn more mp. I've had healers apply regen to me while I'm pulling and it's annoying to me because they run all over with it most of the time. Like Xenosan said though, there are some instances where this is ok and can help your tanks like in SoF, but know what those instances are and then don't do it in the ones it's not ok in.
    (0)
    Last edited by Ehr; 07-06-2015 at 02:26 AM.

  10. #20
    Player
    SooChe's Avatar
    Join Date
    Dec 2013
    Posts
    84
    Character
    Sooyoung Che
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Giving a tank's perspective. Regen before pull is never a huge issue. An example of what a tank can do is to be near the healer and use one of the aoe enmity skills. However, that said, it probably goes against the norm. Not using it will be preferable. Just use it after aggro has been established on the tank.
    (0)

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