Yeah I'd like my ranged class to not have a melee stun that's really dumb.

So is sharing the cooldown with a ranged skill of the same damage that inflicts silence. I mean, we're only at the tip of the terrible iceberg labelled "what is wrong with MCH" here and all but yeah it's kind of funny that supressive fire is so bad because it's melee. I mean, I understand Blank being melee, because it makes whatever you aim it at stop being in melee range. Why do we have a stun where we need to manually run in and use it to probably interrupt some cast? I don't get who thought of that.