Kind of getting bored of the follow a specific path to kill x boss and mobs in every dungeon. If you are to, what are some different/new/fun dungeons ideas you have thought of!!? Maybe SE will implement some.
Dungeon Defense!
Instead of us raiding a dungeon, how about the monsters attack something we have to defend!!(lawl hamlet?)
Could work like we have to defend "Gates" or "Check Points" from waves of monsters and if we died we would get responded in the next area waiting for if they broke through(still getting xp if our party ended up killing the wave). At certain points in the wave boss mobs would come through. There would also be traps and gimmicks we could set in the dungeon or activate to hurt the enemies.
Failing to defend the dungeon would just result in not getting the end of dungeon xp or boss xp if they were still alive.
Open World Dungeons/Skirmishes (Instance)
Where we are sent to war or something and have to battle different groups of mobs around an open world map, if were able to push all the mobs back or kill the "General/Leader" we win the war.
imagine something like dynasty warriors.
Non-set path type dungeon.
Dungeon similar to how they are now, but instead of having to kill the bosses in order, we can follow different paths to kill w/e boss we want first/second/third/last. and depending on who or what we kill first they could give different bosses different buffs or debuffs.
Golden Saucer Boss Roulette!
Enter a instance that could be like the golden saucer main event stage and spin a roulette wheel or just have random bosses when you enter, and battle them. Could just use old bosses from dungeons/raids and could even award mgp. I imagine this could be fairly cheap to implement since you could just reuse a lot of resources.
What are some of your ideas? This could even be extended to raids i guess.