


Happen to me like yesterday, a good 4-5 ravana ex pt up and MCH are not in the list
Oh wow... this is the biggest, most steaming bullshit-post i've come across the last 2 years i've spent on these forums, well done sire!Yes, MCH and BRD need a slight buff to them, mostly QoL buffs, but they don't need a buff like what they want. Mobility comes at a cost, and I have seen BRD do top or almost top DPS in Bis EX, and many I've run with are at the middle in Rav EX (haven't run with MCH in the EXs yet, but know they do similar damage as BRD).
MCH (and AST and DRK) have a bad rap mostly because the job is new and the people who play them are bad.


You're right. Anyone who's not playing those classes are really good at the game. I don't know why I've never seen that before until now.The biggest problem with MCH, as well as with DRK and AST, is the vast majority of people who play the job are BAD (many DRK and AST I've played with admit this is their first tank/heal job, so...). I cringe when I get a DRK, AST or MCH in the DF, not because their job is bad but because the players are. While I don't know any good DRK yet (I main WAR, so I don't play with a ton of other tanks in the first place) I do know some good AST and MCH and enjoy playing with them.
Yes, MCH and BRD need a slight buff to them, mostly QoL buffs, but they don't need a buff like what they want. Mobility comes at a cost, and I have seen BRD do top or almost top DPS in Bis EX, and many I've run with are at the middle in Rav EX (haven't run with MCH in the EXs yet, but know they do similar damage as BRD).
MCH (and AST and DRK) have a bad rap mostly because the job is new and the people who play them are bad.
Sadly though, if your BRD is top DPS, that says more about the other players.
I think one way to improve MCH for endgame is to remove the cooldown on Quick Reload or reduce it to at least 0.5 second cooldown.
they advertise MCH to be a Job that builds on their Ammo to perform decent DPS but limits the Job to how their ammo and made it depend on RNG for most of their DPS.
Quick Reload can become MCH main ammo builder while Reload serves as instant max ammo buff.
This may help MCH for endgame but how much is something I don't know.



I haven't played MCH or DRK yet so I can't say what I think about them. As far as I can tell about AST though, it is pretty straightforward to play. Not sure how it's possible to play bad; yet imo the cards really need some tweaks. The buffs from the cards simply aren't enough to make up for the cooldown times(60 seconds between cards if you royal road) and RNG.
But honestly, whether the new classes are underpowered or not doesn't really matter at this point. Why? Because the general public has already decided that they're underpowered. One way or another, it's because of the way they were designed. Hopefully, if they still have this stigma after more testing, the devs will do something about it.
Last edited by Elim; 07-06-2015 at 05:51 AM.
Recently returned player.

We shouldn't forget that Flare/Holy got nerfed too. (Flare has reduced damage each time it gets used is what I get from the tooltip) As a BLM I just use FireIII, Fire (until I get firestarter), FireIII (If I get firestarter)/Fire, then Transpose when I run out of MP, BlizIII (even though it's cast time is long it pretty much refills MP almost fully), and then just straight back to FireIII to get Astral Fire III stack. (it's even better when I use FireIII and Firestarter is already in effect)[Yea, I know I have to start utilizing Limit Break when the party calls for it, regardless of my own safety]
...but yea, I also don't have Blank on my main skill rotation on my MCH anymore. (it's clean shot now...and honestly I like that better)[my rotation for MCH at this point, lvl36/37, is Hot Shot>Lead Shot>Split Shot>Slug Shot (if Enhanced Slug Shot is active)>Clean Shot (the last one only if Cleaner Shot is active)>Heartbreak (when it's appropriate)
IMO: I think all the classes that got 'balanced' need to be actually balanced again.
I need to state that on my SCH spamming a 170 potency broil (and nothing else) I consistently deal more damage than my mch does with DoT, turret and full damage combo. A WHM with Stone 3 even after holy nerfs spamming their 210 potency stone 3 will outdamage a MCH for sure if my broil spam hits more...We shouldn't forget that Flare/Holy got nerfed too. (Flare has reduced damage each time it gets used is what I get from the tooltip) As a BLM I just use FireIII, Fire (until I get firestarter), FireIII (If I get firestarter)/Fire, then Transpose when I run out of MP, BlizIII (even though it's cast time is long it pretty much refills MP almost fully), and then just straight back to FireIII to get Astral Fire III stack. (it's even better when I use FireIII and Firestarter is already in effect)[Yea, I know I have to start utilizing Limit Break when the party calls for it, regardless of my own safety]
>_<
THAt is how bad off mch is.



Hopefully a buff to all 3 new classes are coming soon at the same time as Alexander.



I agree, it would be lovely if they would do it about or at the same time.
I play as MCH as well and I've heard people joke that tanks can do more damage than we can. MCH does need some kinda of buff/balance to it. That said - this always happens with new jobs. They have only tested them, and now we are giving them real experience out there. They have always had to either buff up or decrease the things new jobs can do so I have no doubt that Yoshi and his team will fix this issue and balance these jobs.
After all I have waited 5 years for my gunner class, I'm not going to stop playing it now.
I'm just a bun boy, doing bun boy things.





I'm pretty confident that MCH and especially BRDs will get the buff they deserve, but when will that be? Who knows.
I can understand SE observing the community and compiling data to make the necessary changes. It's only been 2+ weeks since the game was released, but it's a shame that they plan on doing so after Alexander.
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