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  1. #22
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by stuscott View Post
    We have lower WD than the other classes because ours was nerfed in 2.1 due to the fact that in 2.0 Coil, other classes were being excluded and groups were taking Bards in places of other roles because we had matching WD, mobility, and no penalties to songs. Groups would stack bards, rotate songs, and the class was kind of OP at that point. That brought the damage penalties to songs and the nerfs to weapon damage, making the class sacrifice damage for mobility.
    See i can understand that. Its just they nerfed it, then didn't scale it properly when patching and upgrading all the classes later on. I understand the idea behind WM. But I think with BRD(and MCH), even though this is a fantasy game, they might have to use some sort or real world physics for these jobs to balance them. Here's an example:

    BRD- Mobility is their main bonus in this game, but as a DPS, we want to feel like we are hitting something. So I think they should make their dmg increase/decrease be based off of how it would be if you were physically playing the class. I think of most fantasy movies/novels/anime. Normally, archers can shoot while moving. We can agree to that. We also know that the longer an archer focuses/concentrates/pull back, the stronger and more precise the shot is. Now, WM has the right idea. When in that stance, I agree that AA should stop. If I'm aiming/focusing more, I'm not firing off as many shots. But my attack potency and/or critical chance for ALL of my skills should significantly increase.

    Now some of you will say "that still will make BRD OP and their DPS shouldn't even match melee DPS. This is where i agree and I don't agree. Yes, as the job is right now, it shouldn't be even with melee. But i think thats because the positive would still outweigh the negative. So lets add another snippet that would not only add some variety, spice, and challenge to the class/job, but add even more utility besides popping a song. my solution, add a debuff that reduces def while in WM along side of decrease mobility. Just like a real archer. If Im standing still focusing my power for a time, taking more time to aim and standing still while I do so, you best believe I'm gonna have a hard time defending myself. Either I do it very sparingly, time it, or end up having to move which cancels out my WM. I will let someone else come up with the potency number increase and the def debuff number while in stance, but this gives the person playing BRD options to increase DPS with consequences.

    MCH- same thing, use some real world physics as a basis. When I think of a person using guns, they are not pulling back on a string like BRD, so standing still wouldn't increase DPS as much. But, the only time I would see someone standing still with a gun while firing is either sniping or in full auto mode. With MCH, it should be quantity of attacks.
    I don't know how they could incorporate it into the game, but like I said about an archer, when I think of a person using a gun, I think about them pulling off shots faster than any other class, especially archer. They can keep their low potency, but their cool down for their weapon skills should be faster than 2.55. Im thinking when you use ammo, not only is your combo chance higher, but the speed in which you can use the 2.55 weapon skills should be faster. Or even just by default have MCH AA happen twice as fast as everybody else. Its a gun for crying out loud. And if they have to stand still using the gauss barrel (is that whats its called?), take away mobility and quantity of attacks but increase critical chance and lower defense will standing still.

    I also can kinda understand why SE added casting time to those new abilities. I have a better idea concerning that as well. Instead of the casting time(I think added to keep from spam switching) Why not just take away cast time BUT when you come out of the stance whether you move or cxl stance, infect the player with heavy for about 5 sec which reduces player movement speed by 10-20 % (Whichever number is more feasible). Once again, If ive been standing still as a brd or mch (think like being prone as a sniper) might take me a few seconds to get up to speed to run.

    All of this would give the player the one thing the BRD/MCH players are wanting. Choice. Let the onus be on the player, giving them the option to weigh sacrificing mobility for DPS, which is my idea of having utility, instead of having it forced on them.

    So....what do you guys think? Maybe SE will look into something like this?
    (2)
    Last edited by QiLymePye; 07-06-2015 at 05:42 PM.