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  1. #11
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Eidolon View Post
    Lol. i don't see too much of an issue with a bard of mechanist. Could they use a slight DPS increase?

    Hmmm... I don't balance games. Hard to say. I love the utility that they bring in progression/raids, and I think it's unfortunate that they demand to do the same DPS as those who do not offer such a level of utility. This has always, however, been their demand.

    I look forward to the day that SE releases a pure Ranged DPS archer, without support. That will be a DPS who should be competitive with BLM/SMN.
    This just shows the extent of your understanding of the issue now and with "support DPS" in general.

    Quick synopsis:

    - Our utility is just Insurance for people who aren't fully sure of their own abilities. Our usefulness goes only so far when people know how to not make mistakes and manage their resources. If people actually are at that par, bringing a BRD only hurts them. Sure we can throw of a requiem for the nearby mages, but honestly it'd still just be more worth it having another MNK or NIN that can rip godly dmg out their ass just because they felt like it.

    - The support DPS stigma has plagued us with no better reasoning than "lol but songs". Those support songs already diminish our dmg when on, we have no combo mechanism w/ increasing potency as other DPS do, AND overall lower weapon dmg than every other DPS. The combo mechanics is justified but obviously with that, we'd never be on par with another DPS who maximizes their shit anyway, but with lower average weapon dmg we definitely have no chance unless we are 100% tryhard 24/7, and again... it's a small chance anyway.

    - I can't say for MCH because I've stayed far enough away from it, but for BRD Wanderer's Minuet is a jacked piece of shit atm. It's a stance that has a 3 sec cast time just going into it, neutralizes our mobile advantage for the sake of a dmg bonus that actually already evens out with what our AAs produce, so any actual bonus dmg has to come from the other abilities of which are really only effective when they are off cooldown. But of course we can't just seemlessly jump in and out like a Healer could with Cleric's, no we have to stand there like an idiot for 3 seconds in which of course we're sitting ducks with no dmg output. God's help us if we have to cancel it to dodge anything.

    - Oh, I almost forgot to mention that Skill Speed has almost damn near no effect with us, but I don't know if it's just cause SE fucked up on the ratios that hard if it's with our actual class. Honestly, with how shit is going atm, could be a little bit a column A and a little bit of column B, lol.
    (11)
    Last edited by Lewtskie; 07-05-2015 at 11:52 PM.