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  1. #121
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Cakekizy View Post
    But is it reportable if he was just supplying information they asked for?
    Yes. Technically you can't mention it in game. SE's attitude towards it is if you don't say anything in game, I pretend I don't know.

    Plus in that screenshot you can see that that guy was shitting on him and thus he asked him about how much DPS he dealt. Of course he would say he doesn't run a parser for if he said yes and that screenshot was forwarded to the GMs it is considered as using parser to harass another player, which will trigger an action from the GM.

    Quote Originally Posted by Snugglebutt View Post
    He wasn't or if he was then he was lying about the DPS I was putting out.

    I know for fact what he said was not true about my DPS. As I said, I have parsed myself in the past.

    I don't know about your DPS output but refer to my reply above. In any case if he does admit he is pretty much in for a potential report to GM and gets an infraction.
    (0)
    Last edited by Ooshima; 07-06-2015 at 11:50 AM.

  2. #122
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Cakekizy View Post
    But is it reportable if he was just supplying information they asked for?
    Maybe though I never heard of someone getting banned for it.

    Quote Originally Posted by Snugglebutt View Post
    -snip-
    You don't have to be in doubt about your dps you know. While I can't tell you " download a parser" I can tell you to....take steps in order to have a good idea of your dps *wink*

    Doing so was absolutely invaluable to me. I discovered I was doing way wayyyyyy ( way ) lower dps than I should have been. And on the otherhand, the guy might have been talking out his ass and u were doing amazing deeps. Only one way to know.

    Edit: k nvm, seen ur 2nd post.
    (0)
    Last edited by Sessurea; 07-06-2015 at 11:57 AM.

  3. #123
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by BlaiseArath View Post
    Worthless dross
    See, all that crap that went on in XI is the VERY reason people are right to call this garbage out. No Thief should ever have had to go through all that hassle just to improve their job. This has nothing to do with "being PC" or "Microaggressions" or any other psuedo-psychological nonsense term used by you and other people looking to justify acting like a high school Valley Girl. This has to do with unjustified job discrimination that needs to be killed off at the root by taking out the Party Finder feature that allows for specific jobs to be required for groups. That was a bad idea from the start, only serving to encourage elitists.
    (3)

  4. #124
    Player
    Enjuden's Avatar
    Join Date
    Jul 2013
    Location
    Gridania
    Posts
    361
    Character
    Enju Abbagliato
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Remus View Post
    Please come back to me when you do Ravana EX when you get Wheeling Thrust when its Seeing Left/Right/Wings and then talk to me about being at the mercy of RNG we pretty much are forced to do less damage. It's not at the level of MCH which I understand you are right on that point but it's still pretty annoying that there is RNG between both my skills Fang and Claw and Wheeling Thrust.
    A mechanic in a single boss fight does not dictate where the class stands. It is fairly annoying, but all melee classes deal with this. Are they excluded in Ravana EX sometimes? No.

    Edit: Have to agree to disagree on how wheeling thrust/fang and claw being a 50/50 game is a bad thing. In most fights, you are guaranteed the higher potency, while MCH is not. About to hit 58 on lancer myself and going to see how it is, but it doesn't sound like a bad thing per say since it does activate the instant you press the fourth button. Why arn't procs like this in the first place? Or at the very least, have MCH have a sound indicator for procs on their shots like DRG/MNK/NIN get a sound queue for hitting flank/rear potency bonuses?
    (0)
    Last edited by Enjuden; 07-06-2015 at 02:27 PM.

  5. #125
    Player
    ArmorKing's Avatar
    Join Date
    Apr 2012
    Posts
    89
    Character
    Silver Samurai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    That bard should have been like...


    (1)

  6. #126
    Player
    stuscott's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    227
    Character
    Aedan Glassthorn
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lewtskie View Post
    No one is explaining why we have to have lower average Weapon dmg other than the fact that at some point we maybe will play a song when there's need for one.
    We have lower WD than the other classes because ours was nerfed in 2.1 due to the fact that in 2.0 Coil, other classes were being excluded and groups were taking Bards in places of other roles because we had matching WD, mobility, and no penalties to songs. Groups would stack bards, rotate songs, and the class was kind of OP at that point. That brought the damage penalties to songs and the nerfs to weapon damage, making the class sacrifice damage for mobility.
    (0)

  7. #127
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by stuscott View Post
    We have lower WD than the other classes because ours was nerfed in 2.1 due to the fact that in 2.0 Coil, other classes were being excluded and groups were taking Bards in places of other roles because we had matching WD, mobility, and no penalties to songs. Groups would stack bards, rotate songs, and the class was kind of OP at that point. That brought the damage penalties to songs and the nerfs to weapon damage, making the class sacrifice damage for mobility.
    and here we are staring at WM and GB.....wondering wth ?
    (0)

  8. #128
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by stuscott View Post
    We have lower WD than the other classes because ours was nerfed in 2.1 due to the fact that in 2.0 Coil, other classes were being excluded and groups were taking Bards in places of other roles because we had matching WD, mobility, and no penalties to songs. Groups would stack bards, rotate songs, and the class was kind of OP at that point. That brought the damage penalties to songs and the nerfs to weapon damage, making the class sacrifice damage for mobility.
    See i can understand that. Its just they nerfed it, then didn't scale it properly when patching and upgrading all the classes later on. I understand the idea behind WM. But I think with BRD(and MCH), even though this is a fantasy game, they might have to use some sort or real world physics for these jobs to balance them. Here's an example:

    BRD- Mobility is their main bonus in this game, but as a DPS, we want to feel like we are hitting something. So I think they should make their dmg increase/decrease be based off of how it would be if you were physically playing the class. I think of most fantasy movies/novels/anime. Normally, archers can shoot while moving. We can agree to that. We also know that the longer an archer focuses/concentrates/pull back, the stronger and more precise the shot is. Now, WM has the right idea. When in that stance, I agree that AA should stop. If I'm aiming/focusing more, I'm not firing off as many shots. But my attack potency and/or critical chance for ALL of my skills should significantly increase.

    Now some of you will say "that still will make BRD OP and their DPS shouldn't even match melee DPS. This is where i agree and I don't agree. Yes, as the job is right now, it shouldn't be even with melee. But i think thats because the positive would still outweigh the negative. So lets add another snippet that would not only add some variety, spice, and challenge to the class/job, but add even more utility besides popping a song. my solution, add a debuff that reduces def while in WM along side of decrease mobility. Just like a real archer. If Im standing still focusing my power for a time, taking more time to aim and standing still while I do so, you best believe I'm gonna have a hard time defending myself. Either I do it very sparingly, time it, or end up having to move which cancels out my WM. I will let someone else come up with the potency number increase and the def debuff number while in stance, but this gives the person playing BRD options to increase DPS with consequences.

    MCH- same thing, use some real world physics as a basis. When I think of a person using guns, they are not pulling back on a string like BRD, so standing still wouldn't increase DPS as much. But, the only time I would see someone standing still with a gun while firing is either sniping or in full auto mode. With MCH, it should be quantity of attacks.
    I don't know how they could incorporate it into the game, but like I said about an archer, when I think of a person using a gun, I think about them pulling off shots faster than any other class, especially archer. They can keep their low potency, but their cool down for their weapon skills should be faster than 2.55. Im thinking when you use ammo, not only is your combo chance higher, but the speed in which you can use the 2.55 weapon skills should be faster. Or even just by default have MCH AA happen twice as fast as everybody else. Its a gun for crying out loud. And if they have to stand still using the gauss barrel (is that whats its called?), take away mobility and quantity of attacks but increase critical chance and lower defense will standing still.

    I also can kinda understand why SE added casting time to those new abilities. I have a better idea concerning that as well. Instead of the casting time(I think added to keep from spam switching) Why not just take away cast time BUT when you come out of the stance whether you move or cxl stance, infect the player with heavy for about 5 sec which reduces player movement speed by 10-20 % (Whichever number is more feasible). Once again, If ive been standing still as a brd or mch (think like being prone as a sniper) might take me a few seconds to get up to speed to run.

    All of this would give the player the one thing the BRD/MCH players are wanting. Choice. Let the onus be on the player, giving them the option to weigh sacrificing mobility for DPS, which is my idea of having utility, instead of having it forced on them.

    So....what do you guys think? Maybe SE will look into something like this?
    (2)
    Last edited by QiLymePye; 07-06-2015 at 05:42 PM.

  9. #129
    Player
    Fatshine's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    215
    Character
    Magnus Valerius
    World
    Ultros
    Main Class
    Gunbreaker Lv 90
    As I read all the replies, the OP's best and most repeated responses are things like "I don't see it like that, people are just sensitive, my friends joke about it". Clearly this person has no....what's the word...apathy? He sees it as because something doesn't affect ME, therefore it's okay to do. By that logic should I say "haha fags" to a gay couple I see in a train? It's just a joke that I say to my friends all the time..what's the big deal? Just no dude. Learn how to put yourself in others shoes. If you can't then I feel sorry for you.
    (4)
    Quote Originally Posted by Dhex View Post
    Why would you pay for a game, to pay an RMT, to pay other players to play the game for you?

  10. #130
    Player
    elemental10's Avatar
    Join Date
    Dec 2014
    Posts
    459
    Character
    Yomiko Readman
    World
    Zalera
    Main Class
    Warrior Lv 60
    I give it a like for realism and creativity.

    BRD in WD = less defense, more power. Automatically cancels when moving.

    MCH with GB = less defense, less GCD, less potency on all attacks.

    It could work with a drawback that WD needs to be used very expertly or no one is going to use it. Requires quite a bit of precision and timing as it cancels when you move. Also, this will have to nullify the casting time for the song.

    I can't say about MCH but if the Gauss barrel doubles the AA instead of removing it, it would see a jump in the long run of a fight but not so in a large, short pulls. Instead, it's near useless in those situations because you want to AOE instead of focusing on a single target.
    (0)

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