A lot of people felt divorced from the world of Eorzea, but the sidequests haven't really served as a vehicle for people's attachment. They aren't interesting, the lore is presented with no dramatic context, there are no voice overs, they force you to do repetitive things, players skip through the dialogue.

Compared to fully voiced upcoming MMOs, content like this is very poor quality. It would be okay if FFXIV made up for it by selling itself on other areas of expertise, but it doesn't.

FFXIV is supposed to be a story-based MMO and yet there are only a handful of cutscenes, almost no voiced cutscenes, and the sidequests of which there are plenty, are all rather forgettable.

People shouldn't have to choose between quality and quantity, but I think SE chose quantity, and that wasn't the right choice.