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  1. #1
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    Players only skip through the text if they CHOOSE to not care, if they WANT it to be over and done with rather than trying to be brought into the story.
    The fact that you believe they are uninteresting and presented in no dramatic context emphasizes that you are such a person, thus having missed out on the bucket-loads of lore they present.

    Quest goals have become more diverse since the first batch. Granted that they still involve "go here, do something, come back" but just about every game on the market follows this formula. You're playing a freakin' MMO for goodness sake - the very concept of an MMO involves repetitive activities, else the game would not maintain subscribers.

    Voiced cutscenes? If you want them that bad, then you can pay for the voice actors to be brought in every month for the new patch content. This is expensive. It would be viable if you had all the content to do at once, but not when you're patching it in on the fly like with this game.
    An absence of voice-acting also has a place in games anyway - it encourages people to use their imagination. Ever tried that?
    (15)
    Last edited by Catapult; 09-25-2011 at 06:33 PM. Reason: typos

  2. #2
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Catapult View Post
    Players only skip through the text if they CHOOSE to not care, if they WANT it to be over and done with rather than trying to be brought into the story.
    The fact that you believe they are uninteresting and presented in no dramatic context emphasizes that you are such a person, thus having missed out on the bucket-loads of lore they present.

    Quest goals have become more diverse since the first batch. Granted that they still involve "go here, do something, come back" but just about every game on the market follows this formula. You're playing a freakin' MMO for goodness sake - the very concept of an MMO involves repetitive activities, else the game would not maintain subscribers.

    Voiced cutscenes? If you want them that bad, then you can pay for the voice actors to be brought in every month for the new patch content. This is expensive. It would be viable if you had all the content to do at once, but not when you're patching it in on the fly like with this game.
    An absence of voice-acting also has a place in games anyway - it encourages people to use their imagination. Ever tried that?
    I try to read all the quests, because I don't want to miss out on anything, but it sometimes feels like a chore.

    The lore needs better presentation, or they shouldn't even bother.

    And voiceovers can be expensive, but other games do it just fine and still manage to realse a game with a proper UI and no lag, so what exactly is SE using their money on if not voiceovers? They obviously still have a poor UI and lag. So you see, they don't even make up for lack of voiceovers in other areas, so they don't have any excuse.

    SE has discarded the "sandbox" aspects of the MMO, and fully embraced the "themepark" aspects. In otherwords, there has been an increased emphasis on developed quests and content. There has been less emphasis on player-made content, and therefore less emphasis on imagination. Imagination might have a place in MMOs, but obviously not this one anymore.

    SE falls far short of the next-gen standard of MMOs in terms of questing.

    You are making excuses for them where they deserve none. I'm only thinking of their welfare by broaching this topic.
    (1)
    Last edited by User201109011315; 09-25-2011 at 06:50 PM.