Hi all,

Just wish to have everyone's feedback on DX11 tessellation and would like to know if it's 'by design'... as I notice how FFXIV is behaving :-
- On low viewing angles, camera closer to the ground, the tessellation starts diminishing (bumps started to look flat), on higher angles, you will start seeing the ground starts protuding or sinking in creating the bump effect - parallax occlusion kicking in ?
- Which led me to believe that parallax occlusion is only in effect on certain viewing angles.

Please have a look at the ground on these 2 pictures. Seems to happen when it's transitioning from flat to bumpy effect, and it's kinda disturbing at times...
http://i.imgur.com/q3XVbwd.jpg
http://i.imgur.com/4RNBcgJ.jpg

I need to know if anyone noticed this ? or do I need to start worrying it's only happening to me ?

Thank you!