There is a 1% healing difference between WAR and PLD/DRK. All healing spells are affected by Defiance's +healing recieved. All 3 tanks are pretty much baseline equal, it's only the CDs that separate them.- PLD, DRK and WAR have exactly the same eHP outside of buffs with WAR being the most difficult to heal up again (all healing abilities are currently not affected by Defiance and heals in general are less efficient). Calculating eHP with buffs is pointless and completely fight dependant.
The difference is ~4.1% and Lustrate, Indomitability, Essential Dignity and Tetragrammaton are not affected by Defiance (nor other healing buffs since they are abilities and not spells). Didn't test Assize and Asylum.
Last edited by Alphras; 07-10-2015 at 09:28 PM.
Oh, the abilities, yeah. They're not affected by it. Not sure why, feels like a bug that just hasn't been accepted.
Edit: Speak of the devil and he shall appear - http://forum.square-enix.com/ffxiv/t...=1#post3128573
So... for some reason they're cool with this imbalance I guess. I don't know... why... but I guess that's... a thing...
Also, RE: the healing difference, WAR's self healing usually makes up for that (Bloodbath/SW/Equilibrium/IB). In terms of actually healing the two tanks, outside of using abilities, it's basically the same to get them back to full.
Last edited by SpookyGhost; 07-10-2015 at 09:36 PM.
LMAO you most have some crap DPS on your Server I Cleared Ravana Ex with two DKs......and Bex with a pally dk combo.
Could be a ACT bug, but it noted everything as magic damage and I didn't see a single parry on the rockets (or anything else outside of the small adds).
As some have said before ranged phys attacks cant be parried either can they? I dont really see missles as being a magic damage sort of thing would make more sense as a ranged attack.
Just check it yourself, my group wont enter F4 until next week again.
Lets just say for now the majority of the damage that the MT will be using cooldowns for is magical (the tank buster, the orbs and the lasers).
Edit: And I never saw a fireball as physical damage ... they could be parried and they were ranged attacks.
Edit 2: To make that clear, you can block/parry ranged attacks.
Last edited by Alphras; 07-11-2015 at 03:41 AM.
The only thing I've parried or blocked are the adds in A4.
In the live letter they also specifically called out that they plan to do more with magic damage in raids.
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