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  1. #1
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    On paper, Thrill + Conv looks like decent "mitigation" but in reality if you take a tank buster with only those two up it's going to be a big chunk of health, most likely causing an emergency reaction from your healer. Healer's emergency heals, outside of Bene, are abilities (Essential Dignity, Tetra, Lustrate) and are unaffected by Convalescence, or Defiance for that matter making them less efficient means of healing which requires your healers to spend more time/mp to boost you back up.

    And all the pairings of IB with different cooldowns insinuates you have 5 stacks of wrath ready to rock, which is possible, but would most likely require you to sit on 5 stacks till you need them which really reduces WARs potential, and using Infuriate should be done at zero stacks so you don't waste what you've already built.
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    Last edited by Ipkonfig; 07-11-2015 at 06:47 AM.

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ipkonfig View Post

    And all the pairings of IB with different cooldowns insinuates you have 5 stacks of wrath ready to rock, which is possible, but would most likely require you to sit on 5 stacks till you need them which really reduces WARs potential, and using Infuriate should be done at zero stacks so you don't waste what you've already built.
    It's really not hard to learn when tankbusters are coming when all the bossfights are incredibly scripted. You should have IB for every single tankbuster (either from building up Wrath or using Infuriate), and you'll still be able to pop a bunch in between tankbusters because fights were designed with a PLD's longer cooldowns in mind. Even holding onto IB for a couple of GCDs won't make a MT WAR's dps drop much.
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  3. #3
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ipkonfig View Post
    Healer's emergency heals, outside of Bene, are abilities (Essential Dignity, Tetra, Lustrate) and are unaffected by Convalescence, or Defiance for that matter making them less efficient means of healing which requires your healers to spend more time/mp to boost you back up.
    Yes, this is a problem. They're already aware of the issue, hopefully they'll consider fixing it.

    Quote Originally Posted by Krr View Post
    So basically to justify taking DRK on a raid you have to not have a MNK in the group, be fighting a boss that deals primarily magical damage, is preferably but not necessarily parryable for access to reprise, and have the ot be a warrior willing to use deliverance because lmao sword oath paladins.

    However, both Paladin and Warrior can maintank these fights equally well, without the arbitrary requirement that the boss have a significant magical attack, and be fully optimal to slot in any standard 2-2-4 party composition.

    So, we've laid out the long list of arbitrary requirements needed to justify a Dark Knight in the group. What advantages does this afford the group, if any, that could not be had by replacing the Dark Knight with a Warrior or Paladin and allowing for more flexibility?
    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
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    Last edited by Giantbane; 07-11-2015 at 07:19 AM.

  4. #4
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Giantbane View Post
    Yes, this is a problem. They're already aware of the issue, hopefully they'll consider fixing it.



    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
    Their going to need to make some harder hitting magical attacks then. As the floor 4 alexander, I can already be in Sword oath MTing. Mix between vit and str accessories and deal with the mechanics of the little yellow orbs and lasers... and if things really go to shit, back up heals since I can't block any way....

    Though to be fair, I'm willing to bet DRK could probably do the same. Though no self maintenance and cures for the party..
    (1)
    Last edited by Seku; 07-11-2015 at 07:53 AM.

  5. #5
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Giantbane View Post
    I think DRK MT + WAR OT is going to be the best for magic fights since the DRK's anti-magic abilities are strong and you get the WAR's SP/SE and great DPS. So I'm anticipating the best raid setup may be to have your PLD level a DRK and swap classes based on the fight.

    I mean, I don't think this is good balance, but I think that's where it is right now for those looking to min/max.
    Yeah, fair enough. DRK MT | WAR OT is probably the highest party DPS you can achieve as well since it enables NIN | DRG (battle litany + TA), but probably not by a terribly huge margin.
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    video games are bad