Quote Originally Posted by PerihVashai View Post
Again the point you’re missing is that a PLD can pop RAMPART and CONV and a DRK can pop Shadow Skin and CONV. This means the only thing in WAR’s benefit (in your comparison) is the thrill of battle being compared to rampart and shadowskin. In fact you’re actually arguing against yourself here because a PLD gets enhanced 30% which makes it even more effective on a PLD.

edit: Additionally increasing your HP by an factor does not increase mitigation or MP efficiency on heals (well outside of old lustrate), it simply just increases your HP pool. If you don't need that HP the only thing that is of benefit is the self heal that's the only thing you can actually compare.
Having a bigger HP pool allows you to take bigger hits, aka tank busters. The problem is that because you took a bigger hit, you need more heals to recover from it. In terms of sustained damage, the problem is that once that HP is gone, it's gone. The point, is that convalescence will completely, 100% cover that problem with thrill of battle. So when you use both together it is just as effective as pure mitigation.

PLD & DRK can of course use Convalescence any time they need extra healing. But they don't have anything like thrill of battle to pair it with to make it function just like another mitigation cooldown. They get the increased healing throughput as a % of incoming damage, and better MP efficiency, but they don't get the eHP increase that mitigation also provides.

Practical usage, WAR can use both together and create another strong defensive cooldown that is in line with Shadowskin or Rampart. If you're listing off abilities used for mitigation and don't list thrill, then you're selling the WAR short.