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  1. #1
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Giantbane View Post
    I think they're really just missing one more strong anti-physical ability. And some utility.
    Yep, I just don't want to see any more abilities tacked on to DRK since my hotbar are getting overloaded as it is, so just some tweaks to existing stuff to provide those adjustments are the main things DRK needs. Also maybe more MP back from c&s and cd buffs that don't work against our MP regen mechanics (evasion ...).
    Edit: Oh, almost forgot. TP regen on an ability to offset the skill-speed from Blood Weapon. Also better visual messaging for Living Dead/Walking Dead. Damn this list became longer than I initially intended.
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    Last edited by TouchandFeel; 07-10-2015 at 11:47 AM.

  2. #2
    Player
    Giantbane's Avatar
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    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TouchandFeel View Post
    Yep, I just don't want to see any more abilities tacked on to DRK since my hotbar are getting overloaded as it is, so just some tweaks to existing stuff to provide those adjustments are the main things DRK needs. Also maybe more MP back from c&s and cd buffs that don't work against our MP regen mechanics (evasion ...).
    Edit: Oh, almost forgot. TP regen on an ability to offset the skill-speed from Blood Weapon. Also better visual messaging for Living Dead/Walking Dead. Damn this list became longer than I initially intended.
    What I really wish (although I doubt they'd consider it) was to change abyssal drain to a strong single target, GCD move that costs only mana. Something we could work into our rotation without much (if any) DPS loss.

    Right now unleash & abyssal drain are both serving the same function as "big aoe threat move". I don't think we really need them both. I would much rather unleash worked just like abyssal drain does currently (MP, damage, dark arts) except you'd also have the free procs from unmend. I don't see what having both of them is doing for us.

    Bonus points for giving it some kind of useful debuff for raid utility.

    But it's sort of a drastic change, I doubt that sort of thing would be on the table.
    (1)
    Last edited by Giantbane; 07-10-2015 at 02:54 PM.

  3. #3
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Giantbane View Post
    What I really wish (although I doubt they'd consider it) was to change abyssal drain to a strong single target, GCD move that costs only mana. Something we could work into our rotation without much (if any) DPS loss.

    Right now unleash & abyssal drain are both serving the same function as "big aoe threat move". I don't think we really need them both. I would much rather unleash worked just like abyssal drain does currently (MP, damage, dark arts) except you'd also have the free procs from unmend. I don't see what having both of them is doing for us.

    Bonus points for giving it some kind of useful debuff for raid utility.

    But it's sort of a drastic change, I doubt that sort of thing would be on the table.
    I'd be really happy with a change like that. As things are, I can pretty much use the two skills interchangeably. It's silly how similar the two skills are, and it's a great example of how poorly designed DRK's skillset is. We should want DRK's complexity to come from making choices that matter, not maneuvering through a totally pointless skill bloat.
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  4. #4
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Giantbane View Post
    What I really wish (although I doubt they'd consider it) was to change abyssal drain to a strong single target, GCD move that costs only mana. Something we could work into our rotation without much (if any) DPS loss.

    Right now unleash & abyssal drain are both serving the same function as "big aoe threat move". I don't think we really need them both. I would much rather unleash worked just like abyssal drain does currently (MP, damage, dark arts) except you'd also have the free procs from unmend. I don't see what having both of them is doing for us.

    Bonus points for giving it some kind of useful debuff for raid utility.

    But it's sort of a drastic change, I doubt that sort of thing would be on the table.
    I don't know about making Abyssal Drain a single target ability or even if it should be kept at all under the situation you outlined. Maybe keep it with your changes, maybe get rid of it to free up another ability slot for something more needed, honestly haven't gotten to that point in my thought process yet.

    However, I definitely agree about the unnecessary redundancy with Abyssal and Unleashed. As you suggested, they should really just condense them down into a single ability. Regular Unleashed works as is, DA+Unleashed works like DA+Abyssal. That would help streamline their ability set a bit and I feel that they could definitely use more of that.
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    Last edited by TouchandFeel; 07-11-2015 at 03:07 AM.

  5. #5
    Player
    Giantbane's Avatar
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    Aug 2013
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    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TouchandFeel View Post
    I don't know about making Abyssal Drain a single target ability or even if it should be kept at all under the situation you outlined. Maybe keep it with your changes, maybe get rid of it to free up another ability slot for something more needed, honestly haven't gotten to that point in my thought process yet.

    However, I definitely agree about the unnecessary redundancy with Abyssal and Unleashed. As you suggested, they should really just condense them down into a single ability. Regular Unleashed works as is, DA+Unleashed works like DA+Abyssal. That would help streamline their ability set a bit and I feel that they could definitely use more of that.
    I like the targetting from abyssal, but just because it's different than what PLD & WAR have. Nice to have unique touches between the classes like that.
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  6. #6
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Giantbane View Post
    I like the targetting from abyssal, but just because it's different than what PLD & WAR have. Nice to have unique touches between the classes like that.
    I was actually thinking about the targeting differences while I was typing the quoted response. If they did condense them into one ability, they should just use the Abyssal targeting format where it is a PbAoE on your target.
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