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  1. #231
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Faytte View Post
    Well none of it was hard? It was easier than doing the EX's--basically just harder than a hard mode dungeon until you got to A4 (and even that isnt hard?). If they live up to making savage..you know... SAVAGE (harder than old coils supposedly) that will be a true test.

    This was entirely too easy to really prove anything about classes. As you said, you can tank the majority of them without tank stances on. I did most of A4 in sword oath(turn to shield for running through orbs and tanking the last boss). Did A3 with sword oath until hand slaps/final phase and sword oath throughout a1.
    Nah the place is fairly easy. The only one we had a difficult time with was the last floor, only because we were double Drking it. And well, having 2 completely selfish by design tanks on a fight like that can really hurt.

    Only wiped twice though and then managed to clear it afterwards.
    (0)

  2. #232
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Faytte View Post
    What plethora of magic? Most everything has been physical?


    First bosses attacks are all physical.
    Second boss--things that hurt? All physical (dolls, gob walkers)
    Third boss? All physical (hands, attacks in phase 3)
    Fourth boss? This is the closest mix? Perpetual Ray is magic damage but a warrior can have an IB through each one. Once disonance stops casting, use IB--have -20% for the rest of the ability. Do that for the first one, then for the second do that and vengance. Third one, do that and thrill of battle, or equilibirum.

    Not sure where you see lots of magic damage at, cause literally--its one thing, and I would much rather still have a warrior on it applying 10% - damage (missiles are physical damage, for instance).
    I popped Raw Intuition on a gob walker, and didn't see a single parry. Maybe his attacks are magical
    (0)

  3. #233
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    It's the first I've heard of that.. FAIK the reason WAR was buffed in 2.1 is because i70 PLD/PLD was clearing COIL week 1 of release - when SE was expecting it to be not so easily accomplished til Crystal Towers i80 gear was available.

    Not throwing the BS flag on you, but it's certainly not the popular conjecture..

    And all searches I've done hints to the opposite.. which is expected..

    Would be a nice find though, props to whoever did it - albeit 2 years late
    (0)

  4. #234
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    BCoB wasn't cleared week 1....it was cleared Oct 27th 2013, way after BCoBs release and was nerfed after the first clear.

    SCoB was cleared week 2 or 3.

    FCoB was cleared week 1.
    (0)

  5. #235
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Ahh welp that's conjecture for you

    Posted October 28th:

    http://www.gameskinny.com/aauhl/ffxi...for-first-time

    Article states world first.. not game, so idk. Nice run done nostalgia lane tho
    (0)

  6. #236
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Xenosan View Post
    Ahh welp that's conjecture for you

    Posted October 28th:

    http://www.gameskinny.com/aauhl/ffxi...for-first-time

    Article states world first.. not game, so idk. Nice run done nostalgia lane tho

    Yeah BG had the first clear ever of T5 and SE acknowledged it and then nerfed the twister mechanic. They also had the SCoB first clear by pooling together 2 raid groups so they would have 4 total Tome weapons.

    Savage coil ignited the JP community especially Lucerzia who went on to get the first FCoB clear.
    (0)

  7. #237
    Player
    LordTiberiusRex's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    F'cahnah Yohko
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Don't know if this has been posted yet, but just in case:

    Dark Knight and Paladin Comparison

    [TL;DR:] PLDs have better long term physical mitigation via blocking and a different set of cooldowns and better group synergy from a variety of abilities (some mentioned, others not). DRKs have higher MT damage, better magic mitigation, and better self healing.
    (0)

  8. #238
    Player
    Ipkonfig's Avatar
    Join Date
    Sep 2013
    Posts
    183
    Character
    Ulfheonar Wolfhiem
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Faytte View Post
    What plethora of magic? Most everything has been physical?


    First bosses attacks are all physical.
    Second boss--things that hurt? All physical (dolls, gob walkers)
    Third boss? All physical (hands, attacks in phase 3)
    Fourth boss? This is the closest mix? Perpetual Ray is magic damage but a warrior can have an IB through each one. Once disonance stops casting, use IB--have -20% for the rest of the ability. Do that for the first one, then for the second do that and vengance. Third one, do that and thrill of battle, or equilibirum.

    Not sure where you see lots of magic damage at, cause literally--its one thing, and I would much rather still have a warrior on it applying 10% - damage (missiles are physical damage, for instance).
    Floor 1 is negligible since the damage is pathetically low.

    Floor 2 does in fact have magical attacks as stated above, when I went in as WAR there were attacks that were not parried during Raw Intuition. Gob Walkers and the dolls have something that couldn't be parried I didn't see what it was because it was happening to fast, but out of the string of parries something that hit hard came through not parried.

    Floor 3 has plenty of magic attacks, final phases Cascades for example, eating tethers are magical, the hand damage is negligible since you just group up and split it with everyone.

    Floor 4 is all magic. The entire fight is nothing but magic damage, except the adds auto attacks I guess, and if you get quarantined that add is physical, Discoid is a heavy hitting tank buster, especially at the end of the fight and it's magic.

    When savage opens up I imagine Floor 4 is going to be a DRK's dream for MTing.
    (0)

  9. #239
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    I'm currently lvling DRK. (main PLD and WAR) What does DRK bring to the table for magic damage besides INT down.
    (0)

  10. #240
    Player
    Timat's Avatar
    Join Date
    Jan 2015
    Posts
    148
    Character
    Kane Shadowbane
    World
    Jenova
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SirTaint View Post
    I'm currently lvling DRK. (main PLD and WAR) What does DRK bring to the table for magic damage besides INT down.
    Dark mind

    15% (30% with DA) mage damage reduction on a 60sec CD
    (0)

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