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  1. #11
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    A3's attack animations that hurt are are blockable (tested with bulkwark). Meaning that, anything the boss was doing that hurt as a tank, basically was mitigatable with block damage. There was some aoe damage, certainly? The charge attacks near the end (forget the name) hit everyone for water damage. Rather just top myself off with clemency with that or a party member--a cd for it isnt going to mean much, since that is raid wide damage. Warrior can just ib on it given the long cast time?

    A1's lasers; as far as I can tell they wernt magic, but I'm not sure about that. I'll tank it after content with my dark friend and have him test it out. They arn't really busters though--just periodic attacks. You can pop a cd on them to help mitigate, but thats really no different than poping thrill to recover from one, or having IB up as a cd far more often if there IS some tell to pop it.

    Anything that hurt, minus the laser was physical, and the laser is easy enough to tank with IB, but -is- a situation where dark mind is nice, i just dont think it makes up for the rest of the warriors kit.

    We will need to see how savage pans out to be, but so far id rather have a paladin mt and a war ot in most instances. Which isnt DRK hate (im leveling one up to 60, cause why not? All three tanks is my plan) I just dont see the kit as being impressive defensively.
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    Last edited by Faytte; 07-09-2015 at 04:25 PM.