Quote Originally Posted by Ipkonfig View Post
@ Faytte - Nah they are just squishier to sustained damage plain and simple, especially in Alex where there is a plethora of magic damage. And since Savage will most likely just be the same relative mechanics with boosted damage that discrepancy will grow even more.
What plethora of magic? Most everything has been physical?


First bosses attacks are all physical.
Second boss--things that hurt? All physical (dolls, gob walkers)
Third boss? All physical (hands, attacks in phase 3)
Fourth boss? This is the closest mix? Perpetual Ray is magic damage but a warrior can have an IB through each one. Once disonance stops casting, use IB--have -20% for the rest of the ability. Do that for the first one, then for the second do that and vengance. Third one, do that and thrill of battle, or equilibirum.

Not sure where you see lots of magic damage at, cause literally--its one thing, and I would much rather still have a warrior on it applying 10% - damage (missiles are physical damage, for instance).