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  1. #10
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Giantbane View Post
    vs. Physical
    Defiance = Grit
    Shadowskin > Thrill of Battle + Convalescence (90s cooldown vs. 120s cooldown)
    Raw Intuition > Dark Dance
    Vengeance > Shadow Wall (2min cooldown vs. 3min cooldown)
    Storm's Path > Reprisal
    Equilibrium(War) = N/A(Drk)
    Wrath(War) = N/A(Drk) / Wrath(War) ?<? Dark Dance (30 second shorter CD over RI)

    Inner Beast vs.... Convalescence on its own? It's sort of all your left with. DRK basically has no answer to a 20% damage mitigation that can be thrown out every 20s or so.

    Winner? WAR, it's not even close

    (wanna just throw in foresight for fun? WAR wins that too)

    vs. Pure Magical
    Defiance = Grit
    Thrill of Battle + Convalescence < Shadowskin (90s cooldown vs. 120s cooldown)
    Inner Beast = Dark Mind (6s of 20% every 20s or so vs. 10s of 30% every 60s), although i'm being slightly generous here, WAR wins on pure mitigation due to being able to use it much more frequently
    Vengeance > Shadow Wall
    Storm's Path = N/A (Drk)
    Equilibrium(War) = N/A(Drk)
    Lets not just act as if War's don't have a 1200 potency heal every 60 seconds that scales off of their AP. (Which is a lifesaver if healers are unable to prep you for a tank buster for whatever reason, or your HP is critically low and you need quick instant heal to not get mauled by an auto attack)

    And Magic cannot be parried, thus Reprisal isn't even an option in pure magic fights. It shouldn't even be listed as one if Raw Intuition isn't.

    And though some may say it's trivial, War's have a constantly fluctuation Parry boost that will be anywhere from 2% - 10%, growing at whatever speed they're stacking wrath at. They may not be sitting on that parry rate at 5 stacks, but that is still an advantage in parry over a Drk. That is up to left side gear piece worth of parry they are constantly hitting, assuming I'm understanding how parry percentage boosts work. (Consider this grabbing at straws if you want, but it's an advantage nonetheless. Though I guess you could argue Dark Dances 30 second shorter cooldown over Raw Intuition would change that)
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    Last edited by Ditto; 07-08-2015 at 02:26 PM.