Quote Originally Posted by Kaedan94 View Post
Great. That WAR would make an equally good MT to a DRK. Not better though.
I don't see how you come to this conclusion

vs. Physical
Defiance = Grit
Shadowskin > Thrill of Battle + Convalescence (90s cooldown vs. 120s cooldown)
Raw Intuition > Dark Dance
Vengeance > Shadow Wall (2min cooldown vs. 3min cooldown)
Storm's Path > Reprisal

Inner Beast vs.... Convalescence on its own? It's sort of all your left with. DRK basically has no answer to a 20% damage mitigation that can be thrown out every 20s or so.

Winner? WAR, it's not even close

(wanna just throw in foresight for fun? WAR wins that too)

vs. Pure Magical
Defiance = Grit
Thrill of Battle + Convalescence < Shadowskin (90s cooldown vs. 120s cooldown)
Inner Beast = Dark Mind (6s of 20% every 20s or so vs. 10s of 30% every 60s), although i'm being slightly generous here, WAR wins on pure mitigation due to being able to use it much more frequently
Vengeance > Shadow Wall
Storm's Path > Delirium

It's basically a wash. I'd say the vengeance + storm's path advantage outweighs the shadow wall cooldown, but DRK gets an unpaired convalescence which can be useful.

vs. mixed physical & magical
It's basically the physical comparison with delirium & dark mind thrown in.

Inner Beast > Drk mind. It's similar to the comparison above, except inner beast mitigates everything in a mixed environment while drk mind is only good vs. the magic attacks, so Inner Beast wins this.
Storm's Path = Delirium + Reprisal. This is arguably better for the DRK, but since Reprisal is somewhat lacking in terms of timing it to when it's needed and Delirium only works against the magic damage, it's still pretty equal. There's something to be said for reliability.

Still pretty much a wash.

It looks to me like they're pretty equal when magic damage is involved and WAR is just better against physical damage.