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  1. #11
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    edit10chars
    Quote Originally Posted by Kaedan94 View Post
    This is no longer correct, as far as I've seen. I have yet to see a WAR with more than maybe 5% more HP than me, and most of the time they've been about equal with Defiance on. Of course I'll need to find a WAR with the exact same gear as me to test it accurately.

    If WARs did have 25% more HP than PLDs or DRKs, then you'd be correct that it all "comes out in the wash" mathematically. But that doesn't appear to be the case.
    The only time a WAR should have less HP than you in defiance is if you're running all vitality gear, and he's doing the smart thing and using strength gear. There's no need for vitality for any of the current heavensward content.

    Quote Originally Posted by Kaedan94 View Post
    Basically:

    Grit >= Inner Beast
    Shadowskin = WAR has nothing
    Dark Dance < Raw Intuition
    Dark Mind = WAR has nothing
    Shadow Wall < Vengeance
    Living Dead = Holmgang (in both cases the tank needs to be healed to a safe level. Holmgang is 4s less time, which cancels out the need for more healing on DRK)

    No... not even close.

    Grit = Defiance (yes, defiance isn't a hard mitigation, but it's the same amount of eHP as Grit. The numbers are bigger, but the "mitigation" is exactly the same)
    Shadowskin < Inner Beast
    Dark Dance < Foresight (DRK gets foresight too, but this is the only real comparison for Dark Dance. It's an awful skill, and has absolutely nothing on Raw Intuition. Dark Dance only provides an overall damage reduction of 6%, and cannnot be relied upon. To even compare the two would be intellectually disingenuous)
    Dark Mind < Inner Beast (it's that good, you can have it up so often that it can cover for so many defensive cooldowns on the other tanks)
    Shadow Wall < Vengeance
    DRK has nothing < Storm's Path (if you want, you can put Delirium here, but with a MNK in the party, it's completely worthless in the niche situations it could have had value)
    DRK has nothing < Thrill of Battle (not a hard mitigation, but the effect is pretty much exactly the same if you use it to avoid tankbusters)
    Living Dead < Holmgang (Living Dead forces extra mechanics on the healer, and forces DRK into a situation where they are guaranteed to die if they don't take further damage after whatever damage they activate Living Dead in preparation for)
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    Last edited by Kiteless; 07-08-2015 at 01:12 PM.