Quote Originally Posted by Kaedan94 View Post
*sigh*

DRK:

-Grit: "Permanent" 20% Damage reduction
-Shadowskin: 20% Damage reduction for 20s every 90s
-Dark Dance: +30% chance to Parry for 20s every 60 seconds
-Dark Mind: 30% Magic damage reduction for 10s every 60 seconds
-Shadowwall: 30% damage reduction for 10s every 180 seconds
-Living Dead: "Invulnerability" for 10s, contingent upon having an amount of healing equal to your Max HP applied during that 10s. Every 300s

And I won't even include all the healing abilities we have available.

WAR:
-Holmgang: "Invulnerability" for 6s, but cannot move. Every 180s. Still need to be healed to safe levels before 6s is up (essentially same as DRK).
-Inner Beast: 20% damage reduction for 6s every 15-20 seconds IF planned for.
-Raw Intuition: 100% parry from front only for 20s every 90s.

Again, not counting healing, just as I didn't for DRK.

Yeah, DRK has better mitigation. Plus, as I said, I think too many WARs stance dance / do so poorly so that's why healers don't like to heal them and they don't perform as well as MT.
I love the bias'd as hell comparison. You're missing so many Warrior abilities in there it's almost hilarious. Hell you didn't even put Defiance in there, yet you listed Grit, LOL

If you think reducing incoming damage numbers is the only form of mitigation, I have news for you. Every Warrior has news for you.