Quote Originally Posted by Alphras View Post
And a completely different game from a different team with an overly complex and impossible to balance job mechanic is relevant because?

Even the issues we have now that we got three new jobs in one update are not as big as some people seem to believe.
Because it falls under "SE" history of job balancing. The game also originally belonged to the same creators of 11, and we're still using a lot of the core design set in place by them.

11 wasn't broken in day. 14 won't be either. Thus we've still got a lot of time before "SE" has a "history" of good job balancing.