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  1. #1
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Alphras View Post
    And a completely different game from a different team with an overly complex and impossible to balance job mechanic is relevant because?

    Even the issues we have now that we got three new jobs in one update are not as big as some people seem to believe.
    Because it falls under "SE" history of job balancing. The game also originally belonged to the same creators of 11, and we're still using a lot of the core design set in place by them.

    11 wasn't broken in day. 14 won't be either. Thus we've still got a lot of time before "SE" has a "history" of good job balancing.
    (0)

  2. #2
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    My first time in Bis Ex at about 13k hp iirc, I was getting slaughtered by the snakes. This was with full Defiance, and popping Inner Beast every time it popped (except when Unchained was up with Bloodbath). I was using every CD.. hammering down on Equilibrium and Second Wind pretty often, praying for survival. I even maintained SP full time.

    It might have been the Warrior.. but it might have been the healer assigned to him.

    Worth noting last night I went in though at 14k and I matched up Berserk with Deliverance and Bloodbath for delicious triple Fell Cleave and I felt perfectly safe.
    (0)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    So'sanuwa/Ul'sanuwa in Bis EX just hit like a truck. They frequently cast Tidal Wave/Dry Fin, which hits for 6~7k unmitigated, and do 1~2k-ish autos, on top of random 800-ish damage from Vacuum Wave. Fortunately, they don't do any of this while casting Dead Water and once this phase is over there's very little tank damage going out for the rest of the fight.

    I believe Tidal Wave/Dry Fin are actually magical, so Dark Mind would be good for them as long as you have the rhythm down.

    I've had DRK/PLD/WAR co-tanks and they all seem to be as squishy as the last. It's just how that phase of the fight works.
    (2)

  4. #4
    Player
    Abbul_Stonecleaver's Avatar
    Join Date
    Dec 2014
    Posts
    178
    Character
    Abbul Stonecleaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SpookyGhost View Post
    So'sanuwa/Ul'sanuwa in Bis EX just hit like a truck. They frequently cast Tidal Wave/Dry Fin, which hits for 6~7k unmitigated, and do 1~2k-ish autos, on top of random 800-ish damage from Vacuum Wave. Fortunately, they don't do any of this while casting Dead Water and once this phase is over there's very little tank damage going out for the rest of the fight.
    I find tanking the pair of adds in last phase to be way more brutal than the snakes. On my first clear, I went full Vit cause I felt so squishy.. I got up to 20k hp. Full time Defiance on them. I ran out of CDs and still died at 20k hp. It's mostly when healers have to handle the things (dragonkillers?). Last night I only picked up lone add thankfully, and the Drk died in the same spot. He also lamented how painful that part is. No one else seems to have issues though there it seems.
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Abbul_Stonecleaver View Post
    I find tanking the pair of adds in last phase to be way more brutal than the snakes. On my first clear, I went full Vit cause I felt so squishy.. I got up to 20k hp. Full time Defiance on them. I ran out of CDs and still died at 20k hp. It's mostly when healers have to handle the things (dragonkillers?). Last night I only picked up lone add thankfully, and the Drk died in the same spot. He also lamented how painful that part is. No one else seems to have issues though there it seems.
    IIRC, the big add is the only one that actually hits hard, as I tank the small adds in Deliverance without issue - but whenever I picked up the big + small add combo, even with Vengeance, I was getting hit like a truck. You can either have your group nuke the big add, kill the small caster and then have the tank who had the caster pick up the other small add to separate damage, or AOE down all 3. I prefer the first 2 options because I think it makes the damage intake smoother, but whatever works works.
    (0)

  6. #6
    Player
    Zorthos's Avatar
    Join Date
    Jun 2015
    Posts
    52
    Character
    Zorthos Dominatus
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Honestly bis adds hit much harder than ravana.
    (1)

  7. #7
    Player
    Zeikial's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Vyncent Curaga
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Here is a idea, find better dps.
    (11)

  8. #8
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'm sure some post are BS. About refusing and just want complaints so it gets SE attention and buff DRK.
    (0)

  9. #9
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I really don't understand why SE have to build a job less usefull than the other two of the same category. This issue are so obvious, how can't you see that coming?

    By the way, easy fix: put out the marauder sub-class and welcome in Lancer. Keen fury fits better with the DrK ability, invigorate can solve the TP issue ( no reason to have a TP issue when you are a MP managing class). Blood for Blood fits in the job story and mood, increasing the Dps of the bit needed to keep up with a War to use in OT stance.
    (7)

  10. #10
    Player
    Shadow12000's Avatar
    Join Date
    Aug 2014
    Posts
    21
    Character
    Kazumi Sangaku
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Mattiux View Post
    I really don't understand why SE have to build a job less usefull than the other two of the same category. This issue are so obvious, how can't you see that coming?

    By the way, easy fix: put out the marauder sub-class and welcome in Lancer. Keen fury fits better with the DrK ability, invigorate can solve the TP issue ( no reason to have a TP issue when you are a MP managing class). Blood for Blood fits in the job story and mood, increasing the Dps of the bit needed to keep up with a War to use in OT stance.
    I would actually love to see this, even if I haven't leveled up lancer much yet.
    (0)

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