I remember in beta, the class quests had a moderate difficulty level. So much so in fact that you almost needed to go level up arcanist or conjurer a bit first just so you could have cure on your bar. If you couldn't play your class properly you would fail everytime, and there was no echo.

Of course there was a vocal minority that when they lost repeatedly, ran right to the forums and cried for nerfs. There were a few people that argued that the difficulty was tuned just right as it forced you to learn to play, and that without this skill requirement you'd start to see level 50s who have no clue what they are doing.

But alas, we can see by the present situation who won that argument.