Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    This wouldn't help.
    You know why it wouldn't help?

    Because there's a gladiator class quest at level 10 that specifically teaches you how to use flash to hold aggro off of an NPC you're protecting, and people STILL don't know how to tank.

    People are dumb.
    (6)

  2. #12
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    The whole game with its dungeons, job quests and guildhests up to lvl50 is one GIANT TUTORIAL! There's a tutorial literally about everything and help windows all over the place, skill tooltips and all that.

    You can lead a horse to water but you can't make it drink.
    (5)

  3. #13
    Player
    Genjuro's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    149
    Character
    Hyacinth Feng
    World
    Ultros
    Main Class
    Bard Lv 80
    This is the result of everyone so intent on blitzing to end levels. EVERY guide that I've seen out there, every tutorial tells players how to play their job from a level 60 perspective. I have yet to see one that tells people what skills they should be observing as they progress through the ranks. A LOT of players have gotten into the mentality that you have to get to top level and then learn your job, when you really need to be learning your job as you get to top level. If someone has to tell you how to use your combos at end levels, "ya dun f**ked up" somewhere.
    (1)

  4. #14
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    In other games, if a player doesn't learn the skills he needs to, he dies. Here, he doesn't die until he is holding back a group of people. If anything, they need to make the class/job tutorial content more difficult so if the player isn't performing well they will perish repeatedly.
    (3)

  5. #15
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    People simply don't read. Then again I don't understand why people would play an RPG, where reading is a REQUIREMENT. Mayhaps an FPS game is better suited for them.
    (5)

  6. #16
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Class/job quests, low level dungeons, guildhests - the tutorials are there. You can't help people who are ignorant and can't be bothered to, y'know, actually attempt to learn, at least.
    (1)

  7. #17
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    The amount of "handholding spoon feeding and tutorials" in this game is beyond astounding. But you will be hard press to find those players who has the ability to read their tool tips on what each ability does and which one combo to which. Personally I would suggest to GATE every single content in the game until casual cassie is able to pass extremely strict "tutorial" on how to play their class. I feel those class quest every 5 levels are way way way too easy - it needs to be very hard so that when you pass it, you really know what to do. But then you will see those hordes of "CAN WE GET THE ENTIRE GAME UNLOCKED" so I don't have to lift a single finger and get to max level with max ability and gears cuz I want to play on the hardest raid extreme everything!!!
    (2)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    And people wonder why we have so many "idiot proof" dialogue boxes.

    "ARE YOU ABSOLUTELY SURE YOU WANT TO EXCHANGE YOUR TOMESTONES FOR THIS PIECE OF GEAR YOU CAN'T EQUIP?"

    -Yes

    *runs off to complain that they bought the wrong item*
    (6)

  9. #19
    Player
    Carson_The_Brown's Avatar
    Join Date
    Jul 2015
    Posts
    16
    Character
    Nosrac Dranoel
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by Reinfeld View Post
    It's not terribly uncommon to que for low level roulettes and get something like the Stone Vigil and to be partied with people who have literally no idea how to play their class at level 41. It's frustrating when a run takes an extra 10-15 minutes because the only skill your summoner has hotkeyed is Ruin, or your tank think's Riot Blade is their bread and butter and at the same time sad to think what a piss-poor game experience they probably have since they're probably constantly votekicked and raged at. You can try to mentor them and sometimes it works, but a lot of times they flat out ignore friendly advice or say they understand then continue spamming riot blade. Since this game tries to appeal to both the console and casual markets, we get a lot of first-time MMOers who are probably doesn't even know about the trinity of party make-up. I can't help but feel that adding a small level 15 class tutorial (to be done before queing for Satasha) in which the players need to demonstrate a basic understanding of their class would make both their experience and that of everyone they play with much better.

    Tutorials would explain the basics of the class, then ask them to demonstrate their new knowledge with something like:
    -Summoner has to kill 3 targets within a time limit which can only be achieved through DoTing multiple targets.
    -Tanks have to demonstrate they can hold aoe aggro while fighting with NPCs and that they can hold single-target aggro against a friendly NPC that deals substantial damage.
    -Monk/Dragoon/Nin? must burn down a single target, but should be difficult to achieve without proper use of positional skills or combos.
    So, I think you have a solid issue in mind but you're stabbing at it the wrong way. The leveling process in every RPG is best used as a tool to educate your players on how to play. That's why in multi-button MMORPGs like WoW, Rift, Wakfu and XIV you unlock abilities at certain milestones. Unfortunately, not everyone understands this as the intent. I have a friend who's wife attempted to pick up WoW and got all the way to 54 thinking that white damage (referred to as auto attack elsewhere) was the fastest way to single target.

    One must keep in mind that this is, ultimately, a social game; obviously more in the tradition of Cards Against Humanity or Poker rather than Farmville or FFRK, the primary engagement is supposed to be social. The developers of this type of game usually expect players to involve some level of research and discovery to get factored into the learning process.

    In short, we are supposed to teach these people.

    Of course, the difference between this and, for example, Rift is that the devs attempted to add a sort of "shallow end" to this educational curve by locking most of the really technical spells and all of the high-level content behind a quest. This is basically intended to tell us we need to finish mastering one skill before the next gets unlocked. It is supposed to feel like they're saying "before we give you desert we want to make sure you've eaten your spinach".

    This may require a few tweaks in the system design. Maybe they should lock even the low level dungeon behind the class quest of appropriate level. For example, maybe they could say "If you want to run Satasha as a Lancer you must first complete the lvl 15 Lancer quest. They do it already for 8 mans with guildhests, I don't think it would be that big a stretch since the infrastructure is already in place.

    Fortunately, I am certain the social aspects of this issue are largely soluble with a few minor changes in the mindset of the community. I think a few minor tweaks --- such as DPS exclusive dungeon commendations --- would go a long way to helping us understand that other players aren't just stepping stones to the next loot piece. I would certainly stick around to Com the guy who showed that Summoner how to use something other than Ruin and that would definitely encourage her to mentor any other Summoners she runs into. Very often all it takes is a pat on the back for your hard work to encourage you to improve.

    Remember, negative reinforcement is cumulative, positive reinforcement is exponential.
    (0)
    Last edited by Carson_The_Brown; 07-07-2015 at 01:00 AM. Reason: fullpost

  10. #20
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    You all are forgetting that A LOT of new players/return players just WANT to skip all cutscenes to rush to HW content. I was in a dungeon lvl59. In my party there was a dragoon that used not buffs and only 2 skills. Yup, the 1-50 dungeons are not cutting it cuz NEW PEOPLE/ RETURNERS want to be in the same level as active players. With that said, there are exceptions to my statement cuz I know and met new players and return players that knew what cutscenes not to skip and .....(wait for it)......listen and ask for tips from other players that knew the mechanics.
    (0)

Page 2 of 2 FirstFirst 1 2