I don't care if they add a world linkpearl or something.
I don't care if they add a world linkpearl or something.
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Hello!
A number of posts have been made in this thread that are starting to veer off topic. Please avoid having any personal arguments on the board. If you disagree with someone, please keep your disagreements civil and on topic.
As always, you can review the Forum Guidelines at the link below.
FINAL FANTASY XIV FORUM Guidelines
http://support.na.square-enix.com/rule.php?id=902&la=1
Thank you for your cooperation.
Finally. Thank you.
The second busiest place on the server I'm on is Gridanias Adventurer Guild.
There's at least 50 people piled in there at any given time, which causes the leve NPCs to take 2-5 minutes to spawn.
The reason why there's so many people in there all the time:
They're ALL waiting for the NPC to spawn XD
Ul'dah is technically 'the middle city'. To get from Gridania to Limsa or Limsa to Gridania, you have to go past Ul'dah unless you run the loooooong way round, or teleport. Because of that, among other things, such as the shops and guilds in Ul'dah, it will always be the most populated city unless they find some way to merge the market wards into one that you can access from all 3 cities, and make every single guild accessible from every city.
I'd like to give some examples as to why the things the OP are asking for are good things. Note that I'm not saying or intending to imply that the herd instinct that moves most of the populace into one city is a bad thing. However, I will say that ignoring that drive should not result in the loss of ability to interact with our peers as it does currently. Anyway, on to the examples. . .
Say I'm sitting in Gridania, slowly crafting my way to 40 CRP. Meanwhile, there's a grind party forming over in Uldah that's sitting at 7/8, just waiting on one last person to show interest before they head out. Now, I'm not *actively* interested in a grind party, so this isn't even a situation in which better party search features would help (or it wouldn't help me, rather). However, maybe if I saw that a party was about to head out, I might decide to break up the monotony of crafting with a little running around killing things. As it stands now, though, there's no way for that group to get their message out to any other cities. In fact, they really can't even reach all of Uldah unless they spread out throughout the city and all /sh (wanna talk about spam?).
Alternately, let's say there's someone using /sh in Uldah to try to sell a Buccaneer's Shirt for, oh, whatever they go for nowadays. Unfortunately, the only person on with the money and desire to buy it is in Limsa at the moment, with no intention of going back to Uldah any time soon. How are the two of them supposed to meet?
As far as the MW, Wolfie and I (and others) have argued that one to the point that I'm not sure there's any carcass left. If you really wanna see my thoughts on it, I'm sure I've posted in most of the MW vs AH debates; feel free to read them.
As to the SW/Org comment someone made, I'm not saying that people won't naturally centralize. From what I can tell, neither is the OP. However, even in your WoW example, there were people that chose not to congregate for whatever reason. That cost them nothing in the way of gameplay opportunities, though. Most parties were formed in Trade chat, which was linked among all the cities; and most day-to-day buying and selling was done through the linked AH. Heck, you could be in Exodar, which was almost always devoid of players, and you'd still be able to interact with everyone in Stormwind, or in Shattrath, or in Dalaran, or Ironforge, or Darnassus. Or at least, you could interact with everyone that was in Trade chat.
Anyway, again, not saying that herding to one area is harmful or bad, as such. Just saying that those of us who'd rather not be in Uldah not be left out in the cold. The good news is that they've already said they're looking into adding a wider chat option that will allow cross-zone communication. So, really the only thing left to ask for from this thread is a centralized economy. . .
Thank you, this is exactly my point. Heck your entire post was exactly my point.Anyway, again, not saying that herding to one area is harmful or bad, as such. Just saying that those of us who'd rather not be in Uldah not be left out in the cold. The good news is that they've already said they're looking into adding a wider chat option that will allow cross-zone communication. So, really the only thing left to ask for from this thread is a centralized economy. . .
Last edited by Technolust; 09-25-2011 at 12:07 PM.
I spend all my time in gridania. I like being away from the mass hordes and shouts of uldah alot. . I like to visit Uldah for centralized shoping and the 5 minutes I can afk to get repairs.
(P.S. Melodicya is looking at you Technolust)
I prefer hanging around in Limsa, it's nice to look at, the music is good, it's full of pirates, it's nearly always sunny, and it just has a much more pleasant atmosphere to it, and it's full of pirates.
I think once airships are put in, along with only being allowed to join one GC, we may see the population branch out a little more from Ul'dah. Not a great deal, but a little bit at least.
this, I definently agree with.I prefer hanging around in Limsa, it's nice to look at, the music is good, it's full of pirates, it's nearly always sunny, and it just has a much more pleasant atmosphere to it, and it's full of pirates.
I think once airships are put in, , we may see the population branch out a little more from Ul'dah. Not a great deal, but a little bit at least.
Plus I think it's fair to say there will be more cities added in the future. There's not enough space in the current cities to house all of the guilds for all the upcoming battle and crafting classes so over time with more content being added city populations will probably be spread out more evenly, and the market wards will be a lot better in other cities.
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