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  1. #11
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Seikninkuru View Post
    Considering the story quest funnels everyone to Ul'Dah I find it hard to decentralize the population.
    I fail to see how the main story quest would make it hard to decentralize Ul'dah, seriously.
    (0)

  2. #12
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by BruceyBruceyBangBang View Post
    They should really add air ships, yano!?
    Still wouldn't solve the problem due to market wards.
    (0)

  3. #13
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Have anything to suppost that a centralized city is harmfull to game play or balance issues ? I find it rather convienent myself.
    Uldah is one stop for everything......i believe I saw a plaque somewhere stating it was founded by someone named Sam Walton.
    (1)

  4. #14
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Continue the story outside of Ul'dah.
    (1)

  5. #15
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Gramul View Post
    Continue the story outside of Ul'dah.
    That's another good point. Ul'dah is very involved with the main scenario.
    (1)

  6. #16
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Coglin View Post
    Have anything to suppost that a centralized city is harmfull to game play or balance issues ? I find it rather convienent myself.
    Are you serious? No where did I say it was harmful. Think about it a little more.
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    Quote Originally Posted by Technolust View Post
    No not really, because you'll still have lazy people.

    Another point is if you give people the option to teleport they wont use it. What would be the point of putting items in different wards if everyone uses Ul'dah?

    The point of my OP was to decentralize Ul'dah, and imo to do that the changes I proposed are the way to do it.
    I would never use a world chat.
    I can only imagine how fast that thing would be scrolling
    and pretty much all the useless information constantly moving.
    no thanks.

    you'd still have lazy people with world chat.
    either way you go, there is always going to be
    the people who don't really care where they are.
    (3)

  8. #18
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by VeranRamaden View Post
    I would never use a world chat.
    I can only imagine how fast that thing would be scrolling
    and pretty much all the useless information constantly moving.
    no thanks.

    you'd still have lazy people with world chat.
    either way you go, there is always going to be
    the people who don't really care where they are.
    And I was referring your response to market wards not world chat.

    Quote Originally Posted by VeranRamaden View Post
    just have the option to teleport to the other wards from within the ward you're in.
    and implement the XI LFP and /sea system.

    Problem solved.
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Technolust View Post
    I fail to see how the main story quest would make it hard to decentralize Ul'dah, seriously.
    Why wouldn't you congregate in the area in which your overall objective is taking place? Waste of time(and anima?) being in Gridania if your quests are in Ul'Dah.
    (0)

  10. #20
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    266
    Quote Originally Posted by Seikninkuru View Post
    Why wouldn't you congregate in the area in which your overall objective is taking place? Waste of time(and anima?) being in Gridania if your quests are in Ul'Dah.
    Why would you congregate in an area based off of one set of quests? What there are 11 main story quests in the game and if you started in a region outside of Ul'dah you have 4 main story quests that take place in your home town? So that leaves you with 7 quests that you do in Ul'dah which are spread between your class rank.

    Yet if your a MRD, LNC, ARC, CON, FSH, CUL, BOT, BSM, ARM, or CRP all of your guild releated quests as well as guild mark leves are in regions outside of Ul'dah. Pretty soon your going to have to chose your Grand Company you will join and most people will pick Ul'dah because Ul'dah is where everyone does things. Centralized locations in a game world that offers you choices to do other things is retarded. It just forces people to make choices based on how grouping will be based.

    World Chat, and linked Market Wards will make this no longer a factor in stuff you want to do in this video game.
    (0)

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