Companions are a vital part of our characters given that they are exactly that, our travel companions and faithful allies in battle. Therefore, I believe many adjustments need to be made in regards to how we can utilize our companions.
1. They should be easier to level. I know that there's supposed to be a bit of a grind, but it's still entirely too ridiculous to level them up. Even if I fight monsters for hours, it hardly feels as if I've made a dent in its experience bar at all. I suggest that they be able to obtain experience from FATEs. Not only just from killing enemies, but for actually completing the FATE. Currently, when you kill an enemy with your companion out, they receive a portion of the experience that you would have received. However, for completing a FATE, they should obtain half of the total EXP rewarded to you from the FATE, with NO penalty to your character. If you happen to be Lv.60 and are still participating in these FATEs, the companion chocobo should obtain FULL experience rewards from FATEs.
2. Gysahl Greens. Yes, they're easily obtainable and affordable but I think they should really last a bit longer. 30 minutes isn't bad, but an hour would be better. Who really wants to carry around more than one stack of greens in their inventory? Also, companions should NOT leave in the middle of combat. What kind of companion would abandon you in the midst of battle with an enemy? It doesn't make sense.
3. They should be usable in dungeons, as well as while you're queued up for duty. This is already frequently mentioned, so I won't get into it. It's just common sense that these are major quality of life features. Tank disconnects and no one is joining up for duty? Summon your trusty companion and have it tank for your group as you proceed through the dungeon. Or perhaps you're lacking healing power to proceed through? Call forth your mighty horsebird to mend your party's wounds.
4. Have barding actually be useful for combat. Sure, barding looks nice, but you would think all those spikes on specific barding would actually do something. Have certain barding give them a defense or magic defense boost. Have specific barding increase their attack or healing potency. There's no reason to not do this kind of thing for such a widely used feature of the game.
5. Why don't our companions get Protect? For as close range as they are forced to be in combat, Protect should be effective on them similarly to how Stoneskin is. I understand that pets don't get Protect (they're pets, entities from another dimension), but plain and simply, our companions are flesh and blood chocobos. Let them be protected by our beneficial status effects.
6. Companions should get a rested bonus while stabled, and be summonable from the stable as well. It's just like logging out in a safe zone. Maybe this is already a feature, I don't know. I can't really tell. I think it would be nice if stabling them had uses beyond what it does. I barely keep my chocobo stabled due to the fact that I'm always calling it out and am never at my house.
Thanks for reading!