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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60

    Summon macros with pet-specific automatic crossbar update

    I've been meaning to get around to doing this for awhile, especially now that I use Ifrit-Egi again, and finally wrote these new Summon macros which, after a bit of trial and error, work beautifully. I have a slot on my main crossbar where I use Contagion when Garuda's out, and Radiant Shield if Ifrit- and I don't have room to have skills applicable to a pet other than the one I'm using, which made swapping them out a pain. I used to have a macro in place that referred to both skills, and whichever one applied to the pet I was using would go off and the other simply wouldn't, which makes sense, but I didn't like that the icon would only apply to the right skill if I used the associated pet. So this is better. These macros only copy two of the skills since their AOE one is tied to Bane and I'm happy with that; I use crossbar 2 for when my weapon is out so your crossbar and slot will vary. If using keyboard, change syntax from 'crosshotbar' to 'hotbar'.

    Part 1: Automatically updating pet-specific abilities within custom crosshotbar layout upon Summoning a pet
    Macro code:
    Name: Summon
    /macroicon "Summon"
    /ac "Swiftcast" <me>
    /wait
    /ac "Summon" <me>
    /crosshotbar pet "Contagion" "Garuda-Egi" 2 LDL
    /crosshotbar pet "Shockwave" "Garuda-Egi" 3 LA4

    Name: Summon III
    /macroicon "Summon III"
    /ac "Swiftcast" <me>
    /wait
    /ac "Summon III" <me>
    /crosshotbar pet "Radiant Shield" "Ifrit-Egi" 2 LDL
    /crosshotbar pet "Crimson Cyclone" "Ifrit-Egi" 3 LA4


    Part 2: Macros to initiate changes to a crossbar when a ability such as a stance change is activated.

    This one is still in progress- I have not found a way for a macro to set ANOTHER macro to a crosshotbar slot which is needed for a stance swap set of macros, since the first macro needs to be able to put up a second macro to the bars back when stances revert. I found a way to get around it by creating entire separate crossbars for each stance, storing them off in a hidden slot on another class, and using crosshotbar copy command to move the entire bars, but the problem is this isn't compatible with having pet specific skills on the main crossbar since whatever version you backed up is tied to the pet you had out at the time you saved it, and you don't want to have to resummon your current pet just to get its skills back out there.

    Additional notes:
    - After I unlock Akh Morn, I will write a macro that updates the main crossbar upon activating Dreadwyrm Trance to swap Ruin III in place of Ruin 1, and place Akh Morn instead of something else on my main bar. And then I will have one for Akh Morn where when I use it, it will revert the slots from Ruin 3 and Akh Morn back to what they were. I'll eventually do something similar for other classes that have an ability where activating it gives me additional skills for a period of time.
    - If you use these macros and find they work well for you, please let me know. Otherwise if it seems no one has tried this or doesn't find it helpful and the post just gets buried, I'll know it doesn't make sense to continue posting such guidance.
    - You can find additional guidance from SE on the applicable macro command variables here, which you'll need to identify the names of the particular slot names on your crossbar you wish to use. Such as how LDL is what to use for Left Trigger & Directional Pad Left button: http://na.finalfantasyxiv.com/lodest.../text_command/
    - If you use a Swiftcast Summon I/II macro already, it's probably shared between your SMN and SCH. You'll want to create separate ones here so that you don't set Garuda abilities to your hotbar when on SCH and summoning Eos obviously. So now I have a Garuda and an Eos macro, each one mapping their pet abilities to the appropriate place on my crossbar.
    (1)
    Last edited by Buff_Archer; 07-11-2015 at 02:12 AM.

  2. #2
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    I've been using similar macros for a while now for summoner and scholar/whm(for cleric stance). That said, you should always have a macro that reverts things to a default state quickly in the off chance that something wrong happens(such as hitting the macro for dreadwyrm stance and it not activating so you don't have ruin 3 with no stance activated).
    (0)

  3. #3
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by TheMax1087 View Post
    I've been using similar macros for a while now for summoner and scholar/whm(for cleric stance). That said, you should always have a macro that reverts things to a default state quickly in the off chance that something wrong happens(such as hitting the macro for dreadwyrm stance and it not activating so you don't have ruin 3 with no stance activated).
    Good point. For what I'm planning to do with Dreadwyrm/Ruin 3 macro, I think I'll be fine without additional ones to revert it in case of emergency since Akh Morn macro will reverts Ruin 3 to Ruin, and so if for some reason I'm not in Dreadwyrm Trance and have the Ruin 3 / Akh Morn skills on main crossbar, I can still press the Akh Morn macro (which won't be an active skill, not being in Dreadwyrm Trance at all in that situation) and it will revert my crossbar back to its default status.

    I actually keep my main crossbars backed up on the base class as well using crosshotbar copy command to store them on ACN... it's how I have separate PVP vs PVE loadouts, my PVP macro copies one set of bars for all my PVP jobs from class to job, and my PVE macro copies another set.
    (0)

  4. #4
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Macro action will destroy your rotation.
    You can't ne efficient when using them
    (0)

  5. #5
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Koyuki38 View Post
    Macro action will destroy your rotation.
    You can't ne efficient when using them
    Please do not say things with such conviction when you have no idea what you are talking about. Bad macros are when they are used on attacking skills because those prevent skill queuing. The types of macros in this thread are hotbar editing macros on skills that don't need skills queued after them.
    (3)

  6. #6
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    /macroicon "Summon III"
    /ac "Swiftcast" <me>
    /wait
    /ac "Summon III" <me>
    /crosshotbar pet "Radiant Shield" "Ifrit-Egi" 2 LDL
    /crosshotbar pet "Crimson Cyclone" "Ifrit-Egi" 3 LA4

    ok, let's try to do this after ruin 2 then.

    "I will write a macro that updates the main crossbar upon activating Dreadwyrm"

    same for this, this won't work fine and will need some delay.

    here is the macro (check the correct spell before Copy/paste):

    /micon "Dreadwyrm transe"
    /ac "Dreadwyrm transe"
    /hotbar action "ruine 3" # #
    /wait 15
    /hotbar action "ruine 1" # #

    Again, try this one after ruin 2 or bio, then cry.

    And the real point in moving skill would be to move Deathflare, not Ruin 3.
    Because we wan't ruin 3 available some time, but we don't want (can't) use deathflare without transe/

    (and you are the one who has probably no idea about this)
    (0)
    Last edited by Koyuki38; 07-05-2015 at 09:44 AM.

  7. #7
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
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    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Koyuki38 View Post
    snip
    Besides the fact that the first macro would infact work after a ruin 2(not that there should ever be a case where you should be summoning after a ruin 2 in the first place) and you're second macro, while being ridiculously written, would also work after a ruin 2(off gcd abilities, recent bugs with draw and forbidden chakra notwithstanding, have always been fine to macro as they can already be used during the gcd), your third point seems to only tangentially be related to the topic at all, as wether the macro should be used to replace ruin 1 or dreadwyrm trance has nothing to do with wether the type of macro this topic is about is viable in the first place.
    (0)

  8. #8
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
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    ¯\_(ツ)_/¯
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    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    I don't use the cross hotbar, but this is a good way to save space instead of having a hundred hotbars on the screen. I use the ones to summon a pet and place its skills on my own custom "pet hotbar" for both SMN and SCH. Since they're not part of our rotation, they of course work perfectly fine.
    I don't have Dreadwyrm yet so I can't speak from experience, but I will be interested in trying it. I would be a little bit leery of having a macro for anything that's in battle and not simply a utility (like a SC Raise.) Although, if your idea does work well, I can see a use for it on BRD/MCH too, for Minuet/Gauss additional abilities.

    However, for some reason I never thought of this...
    Quote Originally Posted by TheMax1087 View Post
    scholar/whm(for cleric stance).
    I've been using a macro that copies entire hotbars, but this not only accomplishes the same thing it also frees up the hotbars I was previously using for the copy macro! What a great idea, thank you.
    (0)

  9. #9
    Player
    Koyuki38's Avatar
    Join Date
    Apr 2015
    Posts
    121
    Character
    Koyuki Tanaka
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by TheMax1087 View Post
    Besides the fact that the first macro would infact work after a ruin 2(not that there should ever be a case where you should be summoning after a ruin 2 in the first place) and you're second macro, while being ridiculously written, would also work after a ruin 2(off gcd abilities, recent bugs with draw and forbidden chakra notwithstanding, have always been fine to macro as they can already be used during the gcd), your third point seems to only tangentially be related to the topic at all, as wether the macro should be used to replace ruin 1 or dreadwyrm trance has nothing to do with wether the type of macro this topic is about is viable in the first place.
    There is situations where we would summon during OGCD.

    those macros work but require delay before pressing it when using after an instant GCD spell, which is not a good thing.

    Macro for Dreadwyrm Transe and deathflare :
    If your want, you can use this macro in order to use the same button for Transe and Deathflare


    /micon "Dreadwyrm Trance"
    /ac "Dreadwyrm Trance"
    /ac "Deathflare"

    Carefull, like said previously this require some delay.

    so, in order to prevent fail, due to this delay, you can
    - spam the macro
    - get skill and delay it yourself
    or use this little trick, but you may lose more time it bad timed

    /micon "Dreadwyrm Trance"
    /ac "Dreadwyrm Trance"
    /ac "Deathflare"
    /wait 1
    /ac "Dreadwyrm Trance"

    This last macro will cast Dreadwyrm Trance 1 sec after you used the macro, in case you character doesn't go under Transe on the button press.
    It would maybe possible to use this :
    /micon "Dreadwyrm Trance"
    /ac "Dreadwyrm Trance"
    /ac "Deathflare"
    /wait 1
    /ac "Dreadwyrm Trance"
    /ac "Deathflare"

    for the same reason, in case you character doesn't cast Deathflare
    BUT i need to test this last, because it may cast Deathflare right after Transe (not a good idea)
    (0)
    Last edited by Koyuki38; 07-05-2015 at 10:28 PM.

  10. #10
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Koyuki38 View Post
    Cut for length
    I don't think having Trance and Deathflare on the same macro is a good idea at all. Even the first one without the wait has a chance of ending your Trance early if you spam it. The last one, with the wait between Trance and Deathflare definitely will.

    I think the OP is actually talking about putting Trance and Deathflare on separate macros that switch between two hotbar setups. The one to activate Trance places Ruin 3 on their hotbar (making it an "in Trance" hotbar switch) and another for Deathflare that removes Ruin 3 (an "out of Trance" switch.) If I'm understanding it right, this will mean that if something goes wrong and, for some reason, Trance doesn't activate but their hotbars switch to "in Trance", simply hitting the Deathflare macro will revert it (and not use Deathflare because, in this scenario, Trance was never used.) And of course in the scenario where everything goes as planned, their hotbars are rearranged on the fly with whatever skills they need at the moment.

    If this is what they mean then I can't see much dangerous about it. The only thing I can think of is if activating Trance while already in Trance deactivates it; then you might run into problems if you hit the macro to go into Trance but your hotbars don't switch. But I don't know if that's what happens, and I assume since it has a 15s cooldown it will just error out and do nothing.
    (1)
    Last edited by Zorzi; 07-05-2015 at 11:51 PM. Reason: 1k character length

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