On the extremely rare chance I get into a party, (because of other fixes that need to be made) what do we fight at 40? Raptors, level 54-59. What do we fight at 45? Raptors, level 54-59. What do we fight until 50? Raptors, level 54-59.

Oh and what do we fight at 39 and below? You don't, you do leves till your blue in the face.

Do you guys feel this is a system with promotes strategy and rewards you with a feeling of accomplishment? I say hell no. Every time I'm in these parties, it's a free for all with everyone just blindly attacking the enemy. Who cares if someone dies? No debuffs on the enemy? Is the conj buffing us? Don't get me started on Battle Regiment.

The reason I Enjoyed Grind Parties in XI was because you would band together to take down impossibly hard mobs That required timing and strategy to kill and the rewards reflected it, and this wasn't just for high levels. You started partying at level 10 in XI. I'm glad that there is some solo content in XIV that was lacking in XI. But there needs to be a nice middle ground that Encourages collaboration and communication, preferably starting at a relatively low level

Right now when a party takes on a high level mob the rewards are subpar. We took on a level 69 and the exp reward was 200 a mob. Then we mover to raptors and the 59s would give us 300. HOW DOES THAT MAKE SENSE?

Opinions?